Hello everyone,
I stumbled across two problems while experimenting with corona bump materials and c4d functions:
1 - As soon as I use the layer shader (not corona layer material) the c4d procedural noise shaders stop working. A single noise works when directly placed into the bump slot, but blending seems to switch it off. I found similar topics concerning this where it was stated that it got fixed (I am running on 4.0 daily May 27). I tried different combination within the layer shader (changing blending modes, using projector) but without success so far.
2 - When using different c4d procedural shaders like wood/marble/checkerboard ... (i.e. not noise) the bump doesn't work at all, not even directly within the bump slot. Aren't these supported?
Interestingly both problems vanish when using the shader as displacement, so only bump seems to get lost.
I hope I did't overlook any obvious reasons for it to not work and I am sorry if this has been discussed before, but like I said, different topics brought no solution for me or tackled slightly different problems with bump mapping. I would appreciate any help with this.