Author Topic: The problem with the glossiness effect.  (Read 3074 times)

2012-12-15, 14:15:35

pandus2

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1. Hi, the problem with the effect of glossiness in Irradiance caching:

In this scene used Corona Sky and Corona Sun.

Material Setting


Irradiance caching + HD Cache = Poor


Path tracing + HD Cache = Good


2. Will realized Color bleeding, Dispersion and Matte\Shadow material?



2012-12-15, 16:04:46
Reply #1

Ludvik Koutny

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Yes, as it was already stated many times, Irradiance Cache is not finished yet. Although the bug with reflections missing when using IC has been fixed in latest nightly build. You will have to contact Keymaster to get access to nightly builds ;)

2012-12-15, 19:07:36
Reply #2

pandus2

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Yes, as it was already stated many times, Irradiance Cache is not finished yet. Although the bug with reflections missing when using IC has been fixed in latest nightly build. You will have to contact Keymaster to get access to nightly builds ;)

Thanks!!!

2013-03-04, 19:42:41
Reply #3

Ondra

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Irradiance cache will be hidden in the next release, and I don't know if I will ever restore it, it is quite a lot of work for not as high-quality results.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)