Chaos Corona for 3ds Max > [Max] Resolved Bugs

Bug reports by duber

(1/5) > >>

loocas:
- Working with Corona lights (rectangular one atm) makes the viewport flicker in a way that it shows the default Max lighting (which is what I want), but when I manipulate the Corona lights, it switches to the overbrightened lighting Corona lights produce.

- Corona lights are not selectable in wireframe display mode
_Keymaster: FIXED

loocas:
- Corona does NOT evaulate Turbosmooth (at least) modifiers on meshes. Simply renders the mesh as if it was not subdivided. The Turbosmooth is set to subdivide at rendertime only, not in viewports!
_Keymaster: FIXED

loocas:
- Corona cannot render hidden lights (please, make a toggle for this in the renderer tab)
_Keymaster: switch added

loocas:
- Corona doesn't seem to support multiple map IDs on one object.
_Keymaster: FIXED

- Further more, selections in modifier stack in relation to mapping projections doesn't get recognized in Corona
_Keymaster: FIXED

Example:

loocas:
- when I prepare a map/shader in a material slot, say a noise in the bump and I disable the map in the material, when I copy the entire material in the mat. editor somewhere else, the map gets re-enabled again. This happens only with Corona and I don't like it. :)
_Keymaster: FIXED

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