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Virtual production - camera rigs


Hi all,

I'm wondering if anyone has any experience with 'virtual production' in 3ds max?

I'm basically wanting to use my Oculus Quest 2 (or any other device, iPhone is most likely, I guess) to capture a camera movement and import it into max.

Something like this (but  this looks quite cumbersome and not well developed): fbclid=IwAR0EqsjHRtz-PTFcboWf5XJlxaVFPQS-OIW74-Xq3bIgRLBS1Vsexs3Xmiw
or this:

Any leads? Much appreciated! Cheers


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