Chaos Corona for 3ds Max > [Max] Resolved Bugs

Wrong polycount

(1/1)

lacilaci:
I have a character in 3 different poses, 1 of them instanced couple of hundred times. The scene consists of nothing else than these proxies.

Now one character has 6 737 664 polys. 3x this number makes unique primitives of 20 212 992 (this number is corona showing properly)

However if I have total of 321 objects(proxy) from which I have 3 unique I should get:
2 162 790 144 polys however corona is showing both in the stamp and rendering dialogue 18 446 744 071 577 374 464 primitives/polys.

To get to this number of polys I would need to have 2 737 854 554 869.07249515559102 objects with 6 737 664 polys instead of 321

But if I delete one instance so that I have 320 objects each of 6 737 664 polys corona does the math right and shows 2 156 052 480 primitives, both in rendering dialogue window and rendering stamp in the framebuffer.

so 2 156 052 480 - shows ok but 2 162 790 144 - shows incorrect: 18 446 744 071 577 374 464

Ondra:
how did you get to 2 162 790 144?

Is the 18 446 744 071 577 374 464 displayed in both unique and instanced primitives?

Anyways, it looks like overflow issue, I'll look into it ;)

lacilaci:
321 x 6 737 664 = 2 162 790 144

this is what I should get with 321 objects of 6 737 644 polys each. That's where corona gives the weird numbers with 320 objects 6 737 664 poly each it shows proper result of 2 156 052 480 primitives total but if I add one more instance of 6 737 664 I don't get 2 162 790 144 but 18 446 744 071 577 374 464 primitives total.

And no it's the instanced prims only. The unique ones were showing properly.

And if i add another instances or objects, then the number 18 446 744 071 577 374 464 grows.

I was trying to find exactly at what number the polycount gets weird but I can only tell that it's somewhere above 2 156 052 480 and bellow 2 162 790 144 primitives total.

Ondra:
Fixed

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