Chaos Corona for 3ds Max > [Max] Resolved Bugs

Multiscatter problem. Build 2013-12-27

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Spike Spigel:
I have scene that was made with Corona build 2013-09-17. And there is a fur carpet made by MultiScatter (about 300 000 units of fur). Before I had no problem with it (it's took about 6-7Gb RAM). But now with last build of Corona my computer just falling in coma if I try to render this scene. It eats all available RAM (16 Gb) and just die. But if I set up about 120 000 (it's tare about 6GB RAM) instead 300 000 it's everything ok. When I rise quantity of units in MS more than 120-130K I getting again problems with using RAM...
All settings almost Default except post processing and Gamma.

Ondra:
what multiscatter version do you use? Can you post the scene?

Ondra:
fixed in 8.1. build

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