Chaos Corona for 3ds Max > [Max] Bug Reporting

Global Volume Material with Camera Clipping On

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pdaniun:
The material in Global volume Material slot does not respect Camera clipping. Attached are two images to illustrate this. First image is without clipping, light rays are visible from each light. The second image is clipped in camera settings up to the far wall of the room, light rays are still visible between the camera and clipping plane. This affects both Physical and Standard max camera.

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