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Messages - arcmos

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General CG Discussion / Re: Rhino to 3DSMax
« on: 2019-10-05, 16:07:07 »
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There's no need to model walls in Rhino ? ... except that you can model way faster than in any Prog like Max or C4D.
Yes, could be. I refer to:
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I was taught in Rhino. I consider myself a Rhino expert. So modelling in anything other than Rhino is basically out of the question for me. Additionally, as I work exclusively with architects, on REAL projects, I require accuracy. I receive most models in Rhino. So this is why I'm needing to import from Rhino to Max.

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General CG Discussion / Re: Rhino to 3DSMax
« on: 2019-10-05, 14:58:25 »
I also experimented a lot with Rhino to 3ds Max or Vectorworks to 3ds Max. In case of Rhino I also made the best of experience with the DWG format.

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[Max] General Discussion / Corona 3 combo license?
« on: 2019-01-07, 13:05:36 »
Hi,
is there an combo license for Corona 3 3ds Max AND C4D users available?

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f there is a script that can avoid me some manual tasks I would love to even pay for it.
Me too

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Is there a easy, maybe automated via script, way to Export C4D Corona materials to 3ds Max Corona?


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I might be wrong, but i think it's the same guy (Karba?), who did create vraypattern and Fstorm/geopattern.

Bingo!

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General CG Discussion / Re: Virtual ColorChecker
« on: 2017-12-23, 10:29:34 »
By dubcat. Thank you for the virtual colorchecker! Do you have any news about the use of virtual colorcheckers in combination with 3D Lut Creator?

Maybe changes or updates of the rgb color swatches?

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Will there be a universal material format and a standalone material editor for supporting different DCC softwares? I'm talking about Corona materials.

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[C4D] General Discussion / Re: cinema 4d distributed render
« on: 2017-09-12, 16:44:17 »
Any news about DR in Corona for Cinema 4D?

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Good news!

It is planned to integrate VRScans in other platforms > Corona for C4D?

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It would be great to have an DCC independent (Max, C4D and others to come) material format. For example like the mxm format from Maxwell Render. One format for all DCC apps (each plugin has it's own material type too).

This would make conversion from Max to C4D much easier. Most of the 3D models and materials are in 3ds Max format. If you just need to assign the material in C4D and not always have to recreate the material, ohhh weee.

Maybe a collaboration between 3D models creators like Design Connected, Evermotion and so on. I think This pays off for all those involved.

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