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Messages - Kukulcan

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I played around with a few Forester trees at max leaves setting. Although I chose Indigo to render I got a warning from Corona that my 64GB of RAM are full. After uninstalling Corona Indigo was able to render the scene with 8GB of VRAM although it took quite some time to set up the scene. That was my only excperience with the "advantages" of CPU rendering. Of course that was purely anecdotal and could been whatever sideeffects of mutliple installed renderers. Maybe if I find the time I will reproduce it with a more straight setup.

On the other hand I haven't experienced any driver problems or instabilities yet with Indigo, just some problems with material previews (on top of most materials needing to be replaced, built or at least adjusted).

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There is no question Corona would be the more future proof option with more support, but I am frozen at R21 and plugins from 2 years ago anyway.

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Speed is something else indeed. For me the whole interactive process is much more important than actual renderspeed for the final images. I do mostly architectural design work. Time to first pixel is important to me and it seems that renderengines don't differ much in this aspect.

While I prefer Corona over Octane from the first playing around, this point is actually what made me giving Indigo another chance. The preview of Corona is okay, but it doesn't render my Surface Spread trees. It renders Chaos Scatter instances of course, but it is not nearly as fast as Indigo preview, which renders all vegetation I throw at it very fluidly.

While general render speed of Corona's CPU renderer is more than sufficient (slower than GPU, but not that much), the visual feedback in Indigo preview viewport after just a few seconds is much closer to the final render result than in Corona preview.

8GB VRAM seems no limiting factor with my current scenes. Not sure how dead Indigo support actually is and if I will encounter any roadblocks when working with it. If so, I will probably choose Corona over Octane.

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Thanks for your assesment, frv. I love the camera clipping in Surface Spread, but if it is even better in Chaos Scatter - great!

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Speed is something else indeed. For me the whole interactive process is much more important than actual renderspeed for the final images. I do mostly architectural design work. Time to first pixel is important to me and it seems that renderengines don't differ much in this aspect.

About the same for me. Not sure if I am stupid, but in Octane I wasn't able to have the preview render window integrated in a standard viewport. If that isn't possible that would be a huge plus for Corona.

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Thanks for the comprehensive answer, Tom. Always nice to see a team member taking care.

I understand the reasoning for a subscription model, sure I would end up with a few hundred bucks with Indigo every odd year to be up to date. It would just be nice to have some non-commercial license until I am ready to go commerical again. But I see the problems of such a licence.

Anyway, I will check out the trial, which is pretty generous.

Don't want to open a new thread - sure more topics about Corona Scatter will pop up soon - but will there be a huge improvement in viewport and render performance over like Surface Spread or Forester?

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Hi all! First off, as a hobbyist I really don't like subscription model. Got me a R21 perpetual and was glad there was an unbiased renderer with perpertual licence - Indigo. Unfortunately, their forum is in deep sleep and there is practically no support for my content (Laubwerk, Vizpark, Forester).

My setup right now (and won't change for about probably 2 years): 3900X, 64GB RAM, 3060Ti - 8GB obviously.

Hobby work is mostly huge scenes with lots of trees etc. Loved to just drop a skybox in Indigo and let the sky do the lighting, will it be similar in Corona?

Render time is not #1 priority, but I love the integrated render preview of Indigo. I wonder if 8GB of VRAM will be a problem with GPU rendering of compex scenes and if with my setup GPU render speeds will improve over CPU substantially.

Animation is of no interest right now, probably will use Redshift once I do commercial animation again.

Probably stuff I can find out myself, but kind of also evaluating the community ;)

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