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[Max] Feature Requests / Re: Custom shape render region
« on: 2024-05-31, 02:14:19 »
Custom shape/Freehand draw regions will be quite tricky and different to be implemented.
This is relatively straight linear object, but what if the shape iteself has curvature or many angles. Drawing a freehand or any mask will be difficult.
Instead, the render mask with viewport selection can be used. You can quickly pick those objects using the pick functionality in the VFB.
If there are many objects to pick, you can create a custom shaped object in the scene, make it non renderable and have it as a render mask - the shown example can be quickly done in this way.
Hope this helps.
This is relatively straight linear object, but what if the shape iteself has curvature or many angles. Drawing a freehand or any mask will be difficult.
Instead, the render mask with viewport selection can be used. You can quickly pick those objects using the pick functionality in the VFB.
If there are many objects to pick, you can create a custom shaped object in the scene, make it non renderable and have it as a render mask - the shown example can be quickly done in this way.
Hope this helps.