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Chaos Corona Forum
Chaos Corona for 3ds Max
[Max] Bug Reporting
CoronaBitmap - Dome
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Topic: CoronaBitmap - Dome (Read 1470 times)
2018-07-05, 10:38:38
Tanakov
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Posts: 831
Corona is faster than diarrhea
CoronaBitmap - Dome
Environment mode: Dome
Place an object somewhere XYZ, move the dome to the said position.
My example 1500;1500;0
Dome light does not produce proper light.
Image shows the effect.
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Using Corona since 2014-01-02
https://www.behance.net/Gringott
2018-07-05, 11:04:49
Reply #1
maru
Corona Team
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Posts: 12764
Marcin
Re: CoronaBitmap - Dome
Seems to work fine here.
Could you send a scene with dome and objects in 0,0,0 position and 1500,1500,0 position? I am attaching my examples.
Update: ok, just realized that it looks a bit different. :) Will investigate.
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Marcin Miodek |
chaos-corona.com
3D Support Team Lead - Corona |
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2018-07-05, 11:34:39
Reply #2
maru
Corona Team
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Posts: 12764
Marcin
Re: CoronaBitmap - Dome
(internal note: id=251722758)
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Marcin Miodek |
chaos-corona.com
3D Support Team Lead - Corona |
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2018-11-26, 11:05:06
Reply #3
maru
Corona Team
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Posts: 12764
Marcin
Re: CoronaBitmap - Dome
Identified as a complex bug that will require a lot of effort. Will keep you updated.
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Marcin Miodek |
chaos-corona.com
3D Support Team Lead - Corona |
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2018-11-26, 11:10:38
Reply #4
Juraj
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Posts: 4761
Re: CoronaBitmap - Dome
So what is the solution in meantime ? Keep dome in 0/0/0 ?
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2018-11-27, 14:05:02
Reply #5
maru
Corona Team
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Posts: 12764
Marcin
Re: CoronaBitmap - Dome
Quote from: Juraj Talcik on 2018-11-26, 11:10:38
So what is the solution in meantime ? Keep dome in 0/0/0 ?
Looks like it. Unless it produces some "incorrect" lighting even at 0/0/0/.
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Marcin Miodek |
chaos-corona.com
3D Support Team Lead - Corona |
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Chaos Corona Forum
Chaos Corona for 3ds Max
[Max] Bug Reporting
CoronaBitmap - Dome