Below are some of my findings on this issue, with environment mapping on "Screen" mode for Coronabitmap vs Bitmap.
Testing was done on a 31 second time limit at 4096x4096 on the latest Corona DB and partially Corona v5,v3. It only includes Screen mapping for environment background. Default blur values were used for both bitmaps, with/without output, both from Environment and Effects Background and from Render Settings > scene > scene environment single map.
Overall Coronabitmap usage for environment reports less noise in all examples (up to 22% difference), an average increase on passes (ranging from 10% to 40% difference), more rays/sec (up to 37% difference). RAM findings are rather inconsistent.
Issues reported here with problems in reflections, and some more that we were able to reproduce seem to be related to the environment sampler and screen mode. The issue has been reported for further investigation.
As previously mentioned, there is still a 3ds max bug where dragging a bitmap/Coronabitmap node to environment tab (8) it reverts mapping back to spherical from screen. Thankfully it works fine with Corona's Render Settings > Scene Environment or overrides.
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