Moar progress, even if I'm a bit slow lately because of ongoing projects :
Implemented the thing as a plugin
![](https://i.imgur.com/cTAAwdA.png)
New commands to add often used shaders
![](https://i.imgur.com/rdQyAPl.gif)
![](https://i.imgur.com/VqcI71S.gif)
More shaders available for insertion in existing node tree, some with unique behaviors
![](https://i.imgur.com/dJtxWaq.gif)
![](https://i.imgur.com/IPiXaO5.gif)
![](https://i.imgur.com/MSnGX4m.gif)
Added something for the tidy maniacs
![](https://i.imgur.com/aOU1VSY.gif)
Finally solved something that was bothering me from a long time
Create mask directly from the active selection and (almost) never bother again with ID numbers
![](https://i.imgur.com/cuhZ6Qy.gif)
It works on objects and materials, and can create one mask for each selected element or a shared one
![](https://i.imgur.com/cuhZ6Qy.gif)
![](https://i.imgur.com/ps0L2sg.gif)
For sure it's not really useful if you can leverage Cryptomatte but otherwise, it makes the process a bit simpler and faster.