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Messages - luis.lab

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31
[C4D] General Discussion / Corona UVW randomizer
« on: 2021-03-19, 15:41:44 »
Hi there,

When we use the corona UVW randomizer, we need to make a copy of this shader to all the slots? (for ex. diffuse, roughtness, bump, displacement, etc) so all shaders match the randomization?
If we use a corona bitmap in the UVW randomizer the material preview gets distorted, if we use the native bitmap shader material preview is ok.
Therefore my question is, there are any diference using corona bitmap on UVW randomizer or C4d bitmap? following up on this, is there a diference at all in general about corona bitmap and native one?

Using last daily, C4d R23.
Thank you.

32
Oh I see, yes Im in R23, Windows 10
Hope will be resolved then in 2021.

have good work
happy holiday

33
Hi

Just realize in last daily build corona sky shaders are not visible in the viewport anymore!
Or is me making something wrong?

thanks.

35
+1
The same thing happens to me, using macOS Catalina, R21, Corona Render 4 (hot fix 3). With Intel CPU AI Denoising the render crashes.

36
[C4D] General Discussion / Re: Video projection
« on: 2019-02-07, 15:45:36 »
Works perfectly now!
thank you so much :)

37
[C4D] General Discussion / Re: Video projection
« on: 2019-02-07, 00:24:59 »
It definitely works with both C4d square spot and C4D material (colour image in the alpha slot). ;)



Hello,
Im having the same problem testing a video projection however did not understand this technic, in my test comes out in black and white...
should I make 3 lights/masks for red, green, blue?
Thank you guys

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