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Messages - luis.lab

Pages: 1 [2] 3
16
Hello,

I'm not sure if I'm missing something, but when I create a new corona material with a tex (jpg) loaded in the corona bitmap and therefore drop it to the C4d Asset Browser, this tex slot of the corona bitmap appear as "Invalid bitmap file" and tex is not loaded.
But if a corona material was already in the Asset Browser (from previous corona versions), when loaded works everything as expected.
Also, if the Corona bitmap load the tex locally also works fine, it's just broken when loaded from Asset Browser.
I know broken links from corona bitmap / asset browser was already an issue in the past but was resolved. Am I missing something, or is a bug?

Thank you very much
Best

17
[C4D] Daily Builds / Re: Problem with corona normal maps
« on: 2022-04-12, 14:35:38 »
I have exactly the same problem in the latest 2 releases

18
[C4D] Daily Builds / Re: New Tone Mapping issues
« on: 2022-03-13, 00:02:09 »
+1
Keyboard input doesn't works on new tone mapping
R25 - MacOS Monterey

19
[C4D] Daily Builds / Re: Chaos Licensing Feedback/Help
« on: 2022-02-18, 17:54:42 »
+1

20
Thank you, I will try this workaround :)

21
Hi,
Yes, Im using Multicloner with proxies.
Screenshoot:

22
Hi,
Not sure if I understood your question, but Im not using the Cinema 4d Cloner generator but instead the Forester plugin.
And using vegetation Corona proxies with Forester. But the problem is that they are rendered in the IR but not in final render.

Thank you

23
Hi
I just realized that scattering corona proxies in Forester plugin, works fine in IR but they are not render in the final render.
Anyone knows how to resolve it?
Thank you,
Im using last daily build, Mac OS Monterey

Best

24
[C4D] General Discussion / Re: Material Library - tex path
« on: 2021-08-12, 11:01:14 »
Hi burnin.
This is not a handy solution because I change computers constantly and then any time I switch/add materials I will need to "save the project with asset" and this will be hard for my all workflow structure.
But anyway thank you for your suggestion.
I will hope the Corona team could give feedback on this problem for future releases. Like giving the option of where to save the "tex" folder when installing Corona Library.

Thank you.

25
[C4D] General Discussion / Material Library - tex path
« on: 2021-08-09, 13:28:38 »
Hi there,

Is there any way to access Corona Material Library textures as a relative path?
I'm sure there are a lot of people using tex folders in a server to access from different computers, for instance, If I access from a Mac and Windows the textures from Corona Material Library become missing.
Should be optional in Corona Material Library installation define the tex folder or even better bring a folder we can add easily in the new Asset Browser.

Anyway for now as a workaround I just would like to know if possible at least to have an option where I can have the Corona Material Library textures as relative path and not full path, therefore I could set it up in preferences paths.

Thank you
Have a good week.

26
yes, exactly that for the 2 questions.
Thank you for the reply and looking forward to the new daily build then :)

Regarding the 1 question, hope someone can reply if knows any way to change easily the absolute to relative paths in the Corona Library.

Thanks

27
Hi there!

I'm wondering if there is any workaround / script to change all the tex links from the Corona Material Library from Absolute to Relative path?
The reason I'm asking this is because I usually work in Mac and Win and have all the assets and tex in a server. Therefore using the Material Library will miss the tex when switching.

Also, When I place corona materials or objects with corona materials in the new asset browser if I have corona bitmap tex they are not recognized.
Is there any workaround for this? or there is any way to convert all the corona bitmap to c4d bitmaps in one go (just the bitmap shader not the material)?

Thank you very much
Great work you guys have doing,
Best

28
[C4D] Daily Builds / Re: Yay! C4D Material Library
« on: 2021-05-19, 22:12:48 »
Hi there!

There is any workaround / script to change all the tex links from the Corona Material Library from Absolute to Relative path?
Reason Im asking this is because I usually work in Mac and Win and have all the assets and tex in a server. Therefore using the Material Library will miss the tex when switching.

Great work,
Best

29
[C4D] General Discussion / Re: Corona UVW randomizer
« on: 2021-03-23, 18:50:00 »
Hi,

yes, by distortion I mean the preview only (rectangles instead of squeres in the squered tiles exemple screenshot),
but in the render result I dont notice any diference :)

Thank you again,
Best
Luis

30
[C4D] General Discussion / Re: Corona UVW randomizer
« on: 2021-03-20, 16:48:48 »
Hi Jan,

Thank you for so fast reply.
Can you please explain how to link it to one shader group! I don't quite understood.
Please find attached 2 screenshot of what I meant, one the usually set up with copied UVW randomiser and other one with the distortion problem in the material preview.

Thank you for so good work with Corona Render,
Best.

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