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Messages - maru

Pages: 1 ... 755 756 [757] 758 759 ... 849
11341
News / Re: Corona@EUE
« on: 2014-06-03, 15:53:21 »
Corona merchandise is not a bad idea. :)

11342
[Max] General Discussion / Re: PBR kinda materials
« on: 2014-06-03, 15:50:40 »
In my opinion all these physically-accurate restrictions should be respected by skilled artists but they should also be allowed to break them.

Well, skilled artists use canvas & brushes and are free to do whatever expressionism they want ;)
My opinion is that the renderer should help artist to achieve phys.correctness, without knowing all the rocket-science connections laying under the numerous variables.

Treat it like dynamic physics simulation instead of manual keyframing. And, btw, they don't exclude each other - manual tweaking is still allowed if artist needs.
Well, skilled artists use canvas & brushes and are free to do whatever expressionism they want ;)

11343
[Max] General Discussion / Re: PBR kinda materials
« on: 2014-06-03, 09:46:44 »
In my opinion all these physically-accurate restrictions should be respected by skilled artists but they should also be allowed to break them.

11344
News / Re: Corona@EUE
« on: 2014-06-02, 13:40:18 »
This sucks but I can understand it. :)

11345
Gallery / Re: Bathroom No.2.
« on: 2014-06-02, 13:18:14 »
Are you doing this on laptop? Everything looks yellow like hell and shadows are green! Or maybe you are swapping between different colour profiles? This definitely looks wrong.

11346
Gallery / Re: Vertiz 950: HGR Arquitectos, Mexico!
« on: 2014-06-02, 11:56:07 »
Do these textures come with any license? :]

11347
General CG Discussion / Re: Fire
« on: 2014-06-02, 11:54:00 »
I would try with particle systems (blob mesh) + falloff map but there are probably some better ways or ready made scripts for that.

11348
Gallery / Re: Vertiz 950: HGR Arquitectos, Mexico!
« on: 2014-06-01, 22:29:37 »
Mind blown... First time with Corona and such extremely eye-pleasing result!

11349
AHA! (I can't see my curve editor now after switching my monitors around...stupid Max)
Next time: Alt+Space, Down Arrow, Enter, any arrow key/mouse :)

11350
Yeah, ok, I just want everyone to have the same symbol that is used everywhere else in Max in that place. :)

11351
[Max] Resolved Feature Requests / Expected pass time
« on: 2014-05-31, 15:30:30 »
Would it be possible to display expected (approximated?) time needed to finish a single pass or total number of passes? I think this would be handy for example if you are rendering 16 passes and wanted to know how long it will take without waiting for the whole pass to finish.

11352
Work in Progress/Tests / Re: Playing with Post
« on: 2014-05-31, 13:03:57 »
Well, I'd like to achieve the looks like photo, but In the last week I'd learnt a lot of things about the CC and filmic look
I don't think this is an example of filmic colour correction. :)

Quote
Basicly I don't have to much knowledge about the lens, this is one more thing what I have to more learn.
If you know something good essay about the lenses, please share with me. Or just an "simple" photography book should be enough ?
Well, I think that if you want something to look photographic, then you should have at least some very basic knowledge on photography. Best way to learn is buying a cheap used DSLR and playing with the settings. You also have all these in Corona (ISO, aperture, speed, angle, focal distance, sensor size, etc) so you can try setting up a camera, giving it a wide angle and rendering with DOF, changing angle to narrow, and rendering, etc... For me experimenting is the best way to learn anything.

11353
Work in Progress/Tests / Re: Playing with Post
« on: 2014-05-31, 11:01:16 »
First of all, you should specify what effect you wanted to achieve. If you wanted your render to look like a photo, then, in my opinion, you have failed. Here is why:
-if it was a photo, it would be taked with an extremely wide-angle lens and such lenses do not produce such explicit depth of field effect - I would disable DOF (it looks like done in post, anyway)
-from the view behind windows, it looks like the weather is cloudy/stormy, yet there are sharp strong spots of light entering through your windows - this makes the whole image look at least uncanny
-there is some strange greenish tint in the shadows (maybe it's caused by gi)
-contrast is too high (let's say it's a matter of taste)
-image looks underexposed

I'll just add that in no case do I consider myself a professional, these are just my thoughts on how I would compare your image to an actual photo.

And here is my ultra-quick attempt at fixing brightness (curves only, it's still just my opinion :) ).

11354
Gallery / Re: Mill
« on: 2014-05-30, 16:02:57 »
Yup, some textures need displacement (they look flat) and in some places it looks like from a game engine but the overall impression is good!
Btw, what is that midget-sized entrance to hell?

11355
Not sure if it's a good idea but I'll just paste my requests here:

-make it possible to switch between each parameter using the TAB key

-be able to spin the spinners beyond your monitor's resolution like in other max's spinners

-make it use commas instead of dots ( , instead of . )

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