Author Topic: Juraj's Renderings thread  (Read 481198 times)

2023-11-29, 10:49:11
Reply #690

Juraj

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This winter I must finally finish few short personal projects, watch some tutorials, and maybe learn something new in process.  The grind is getting to me a bit (tiny bit just), even though I barely grind compared to most people. But something is lacking, something I had decade ago. The Larose project was such a joy and I must find that in every work. In return recapture some confidence.

I'll start with this beautiful VIPP Shelter model that we modelled in-house (Kristina's work). It was sheltered (lol) on my harddrive for about two years I think.
It has so much detail, every screw outside.

Here is early WIP of VIPP :- )

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2023-12-01, 10:34:07
Reply #691

mase

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Wow, great lighting on that WIP of VIPP :) especially like the environment around the building - so much is happening yet it all looks very natural and real. Isn't building such environments even more fun than the architecture itself??

2023-12-02, 03:12:12
Reply #692

ONO

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Wow the lighting and Materials are Awesome especially the Cabinet Material could you possibly do a breakdown?

2023-12-02, 03:15:49
Reply #693

ONO

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Tbh i wish you would start a Patreon already Maybe a Making Of Video of any of your recent Project 🤞

2023-12-04, 12:40:24
Reply #694

Juraj

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Wow the lighting and Materials are Awesome especially the Cabinet Material could you possibly do a breakdown?

I won't be able to open this scene this week, but I am 90perc. sure it's a nice map in glossines slot like this:
https://www.textures.com/download/PBR0035/133071 or this one
https://www.textures.com/download/PBR0032/133068

I am pretty sure it's just single-map :- ).


Wow, great lighting on that WIP of VIPP :) especially like the environment around the building - so much is happening yet it all looks very natural and real. Isn't building such environments even more fun than the architecture itself??

Heh well it's real photo :- ) I would expect it to look natural :- ). I considered building environment, but I would probably do so in Unreal Engine, the Corona version will probably keep Photography outside, it's 360 but this one is not photographed by us.

For me though no, building architecture, even virtual is the main point. I love Architecture and Interior design. And while I also love nature & outdoor perhaps even more, I don't like building their imperfect virtual copies. Too much work and it looks far too wrong anyway.
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2023-12-04, 14:42:09
Reply #695

aldola

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Very good, Juraj. I'm going to continue this process with eagerness and a desire to learn. I definitely think that the exterior in 3D would look much better. The lighting in 3D models with HDRI sometimes makes it seem like they are a box floating in space

2023-12-04, 15:22:28
Reply #696

Juraj

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You've convinced me, I might try something :- )
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2023-12-11, 21:19:10
Reply #697

Juraj

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I hope anything AI related isn't banned but let me know otherwise :- ) Here is fun exercise I did to fix 'zombie' faces of CGI people (credit for name to Lasse Rode).
This is otherwise regular commercial project, you're still looking not only at our visualization but also mostly our own interior design for this client. We chose every MillerKnoll and Eames furniture piece.

Anyway, go check it out if it's something that interests you :- ) https://www.behance.net/gallery/186535963/London-Wall-1-5-Office-Visualization-AI-tests

Disclaimer: Images below have AI elements overlayed on top of Corona visual. I used mainly A1111 tool to re-do human faces, details on the humans overall, and many small elements like plants, deco and carpet.
The difference is subtle but very nice, zero change of any silhouette or intended design. It took me whole day to make one image as the rendering is 7680px and I wanted all AI elements to match that fidelity. Effectively, for the result to be unable to distinguish where one starts, where one ends. Just one smooth image. I am not one for converting into hype addict, and I did worry I'll lose job like everyone else, but for now I believe we can take it and boost our own work with it where it can apply. And CGI people are the one thing where it totally applies :- ). I almost abandoned using them, since they tend to look horrible even motion blurred. Now they're back on menu.







« Last Edit: 2023-12-11, 21:53:04 by Juraj »
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2023-12-11, 22:06:42
Reply #698

romullus

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It would be interesting to see original CGI people for comparison. I'm generally very negative about anything AI related, but won't lie, your result looks really impressive.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2023-12-11, 22:15:32
Reply #699

Juraj

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It would be interesting to see original CGI people for comparison. I'm generally very negative about anything AI related, but won't lie, your result looks really impressive.

I get you. I am personally not negative, but neither am I positive. And it's just bizare logging into LinkedIn and 90perc. posts being AI influencers subtly lying about what it is they show.
Mostly because LinkedIn has super-small 1000px images and none of those miracles work like that in reality.

But I also don't want to be left behind and lose all my work to people who are prompt artists. So I did a lot of tests in past week and I have to say I am satisfied with what I learned. The AI at least in near future will benefit most those who already have good general creative skillset. For renderings, even the inputs need to be solid. Everything else falls apart when you look up-close and high-res.

Anyway, here is first comparison and some accidental AphexTwin moment on the right :- ). Original CGI on the left. That's the shittiest Axyz low-res model. The HumanAlloy are much much better.

« Last Edit: 2023-12-11, 22:32:26 by Juraj »
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2023-12-11, 22:23:41
Reply #700

romullus

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Haha, oddly enough the one on the right is much closer to original :] Thanks for sharing your experience, it made me think maybe i should look at something like this one day.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2023-12-11, 22:28:43
Reply #701

Juraj

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Haha, oddly enough the one on the right is much closer to original :] Thanks for sharing your experience, it made me think maybe i should look at something like this one day.

I postponed any AI involvement by a year now, I started this testing just last week :- ). One Christmas party later though and my heart was racing, in bad way, to see if we're done or what.
Thankfully it really isn't that miraculous yet. But I am afraid we'll all have to adapt and use it. It will be interesting, the fallout from that.

But that's a big discussion waiting to be had..
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2023-12-12, 14:31:21
Reply #702

James Vella

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Thats a great result, I remember when we used to use the 2D ones which were so hard to color correct, this is a great time saver.

Can you also show the before/after of the plants/carpet?

2023-12-12, 14:46:25
Reply #703

Juraj

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Absolutely, here you go :- ). But that's for now, it needs a bit of mystery!

I use everything, and for foreground I use 2D people and retouch them myself. But it is a complicated hassle to get right so I always opt for motion blurred, ideally moving away or towards the camera :- ).

I think someone already asked about the bag, but that beautiful asset is in-house modelled already to great detail.
The reason AI works well for something like this, is the input is great too.
Fun fact: I tried it on NDA & Not-published Zaha Hadid project and no algorithm could make anything better out of it. The datasets just had nothing similar. And it really doesn't do well with marbles and complex&unique expensive materials. It's best for it to boost common basics.
« Last Edit: 2023-12-12, 15:07:06 by Juraj »
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2023-12-12, 17:18:29
Reply #704

Juraj

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I am taking short break to finish some actual work instead of playing further with this stuff :- ).
I'll try to answer everything during Holidays, so don't think I am ignoring you if you ask something now.
Please follow my new Instagram for latest projects, tips&tricks, short video tutorials and free models
Behance  Probably best updated portfolio of my work
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