Author Topic: Hair & Fur - Renders Blue  (Read 2177 times)

2015-04-23, 23:27:08

Exe Stocco

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Hi Guys sorry for my poor english.
I have a problem whit Hair & Fur and Corona render, the final renders shows a blue color.
Can you help mi?

Cheers from Argentina

2015-04-24, 09:29:39
Reply #1

metken345

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blue color of your plane. If you do you will see the color yellow fur that will be yellow. What you assign the color of an object is the same color as the fur. No problem ...

2015-04-24, 11:46:08
Reply #2

romullus

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  • Let's move this topic, shall we?
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Material rollout is ignored when hair&fur is rendering as geometry. As you know Corona can render H&F as geometry only at the moment. So you must assign material to growth object itself and H&F will pick it up.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2015-04-24, 11:57:16
Reply #3

maru

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And if you want to use different materials for hair and distribution object, you need to assign the hair material to original distribution object, duplicate it, and hide the original distribution object (obj properties > renderable). I'm afraid this is the only option now. It also works strange with IR.
Marcin Miodek | chaos-corona.com
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