Author Topic: can you dig it?  (Read 10820 times)

2012-09-11, 22:57:06

Paul Jones

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First play about - frame of an animation, plenty to do still.

2012-09-11, 23:35:07
Reply #1

Ondra

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I can't wait for the whole thing ;). Do you have a build with motion blur (that is, post-alpha2)/do you need motion blur?
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2012-09-12, 05:00:02
Reply #2

Javadevil

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Can't wait to see that animated.

2012-09-17, 23:06:09
Reply #3

Paul Jones

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What settings would you experienced coronies use for this, path trace primary, hd cache secondary, but what for gi samples and passes? Just trying to shortcut my learning experience here ;-)

2012-09-17, 23:09:30
Reply #4

Ludvik Koutny

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PT+PT as it is an exterior scenario...   8 GI samples... and measure how many passes it takes to get clean at given resolution. ;)

2012-09-17, 23:10:45
Reply #5

Ondra

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and I believe the correct term is "Coronaut" :D
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2012-09-17, 23:39:01
Reply #6

Paul Jones

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Would it not render a wee bit faster with hd cache and produce a very similar result or am I asking for problems? Just lacking in render power and/or time here for the animation...

2012-09-17, 23:43:55
Reply #7

Ondra

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It would flicker, so I would not recommend it for now. But you can try ;)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2012-11-09, 00:20:53
Reply #8

Paul Jones

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A few smoothing errors, but boy does the fillet part of the shader work well :)

1080 in 1 min 37s good enough for anim with a little noise reduction
vray was much longer and looks crap - no fillet shader production ready
fr - slow as old boots for the blurry

2012-11-09, 08:47:57
Reply #9

Ludvik Koutny

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Wheel material should be a little bit reflective ;) So it doesn't look like a burned out black hole in the image. And i would make sure not to use values lower than RGB 4 4 4. You can always add contrast in post, but you can not bring back detail that is not there out of render ;)

2012-11-11, 12:19:22
Reply #10

Paul Jones

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Amends already done :) sorted out the bump maps in the paint shader, tyres sorted, now a bit of tweaking of the lighting - client very happy atm and so am I, faster renders then fr, mr or vray and better results - what's not to like?

2012-11-11, 13:50:53
Reply #11

Sam75

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Would it not render a wee bit faster with hd cache and produce a very similar result or am I asking for problems? Just lacking in render power and/or time here for the animation...

If nothing is moving (but the camera) you can save the hdcache and use it for the whole animation.

you ve been able to produce an animation or not yet ?
« Last Edit: 2012-11-11, 14:05:08 by Sam75 »

2012-11-11, 18:46:02
Reply #12

Paul Jones

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Yeah, don a little animation with it, some tweaks to do to the motion still, will post tomorrow, going to run it tonight again.

2012-11-12, 20:59:48
Reply #13

Paul Jones

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Recent fast render - 3 min on an i7 at 720, simple noise reduction in AE, yet to purchase Neat video, Scene has had more work since then, as white tyres look so wrong ;-)

2012-11-12, 21:40:23
Reply #14

Ondra

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youtube the shit outta it ;)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)