Yes I noticed the material editor previewes too and agree that it is strange that only the CoronaBitmap with Automatic behaves differently. Btw, I drew the yellow line wrong in my last image - it should be like in this new image instead (even though this does not make things less strange)
Ok, so the TIF format should be avoided for displacement maps then? The material I use here is one I bought from Textures.com and in most of their materials there seems to be TIF images for all bitmaps, including the height/displacement map. Do you recommend using 16-bit images for displacement maps, but in another format, like PNG? Or does 8 bit JPG-s work equally well?
Before trying this solution with Gamma Override: 1, I got different results in the rendering when using a 16-bit TIF image for the displacement map, compared to an 8-bit JPG, but now with the Gamma override, there is no difference anymore if I use a JPG.