Yes, but with the 'out of the box' approach that my pattern has.
My test scene / example setup is not the intended setup I want to achieve. It was just a quick setup that doesn't necessarly has a logical use case.
I've attached another screenshot that shows more detailed which problem I'm facing right now:
I have a roof that is covered with those tiles that are horizontally shifted every second row. They are also overlapping. But I believe that doesn't matter at all now. The thing is, that the horizontal shift causes the pattern to cut the tiles every second row, making them 50% visible. Something that isn't the best fit if used with the MultiShader per Mesh element, because the color will switch on a single tile. My test screenshot contains only some boxes I've moved, some color change for presentation only and the yellow box outline. (without a proper Pattern setup)
If the pattern would look like in the second image attached, and work like I've believed it should work, the mesh doesn't need to be cut and would overlap into the empty gaps.
(Until now the whole idea is just some setup I've made up in my mind about the 'Whole object' 'Only crop box' stuff.)
Now the first question that comes to mind (and what was the initial question I've described very poorly in my first post): What exactly does the 'Whole object' and 'Only crop box' mean? Because the renderings always look the same?
And the second: Would it work the way I described it above?
Sorry, I hope the two additional screenshots help to understand what I want to achieve.
Edit:
Unfortunately I didn't save my 'real' setup. If there is time today I'll re-create it and upload that scene again. Then everything should be more clear.
Edit2:
I guess my example wouldn't work either - with the Multi Shader differences at least! I'll try to get a better example later on!
Edit3:
Ok Ok Ok! Maybe it would work! Sorry for Edit2.