I have some Physicals shaders, which has animated coronaselect map (for multiple textures) at the beggining, and some 3ds max Composite map at the end. There are some fallofs in between, color corections, standard fabric shader.
When updated to Corona 8, started to encounter some problems with newly created corona select maps, while old (Corona 7 Physical with corona select) shaders, which were untouched, works fine.
Having composite map at the end just stops the change of the animated Corona Select, while the animation occurs, it is not showing in the IPR or Production. When I switch coronaselect by hand, it works like intended, but the animation gets stuck on (mostly) 1st input.
There is no difference if you have only one or more layers on the Composite map.