Author Topic: Strange things happening in Render Elements.  (Read 2663 times)

2019-10-30, 17:51:11

davemahi

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I have noticed some strange behavior with render elements and corona in Max. I have renders that contain no refraction, yet I am getting things showing up in the refraction pass that should just be black.

Not sure when I started noticing this. But I have been getting things showing up in Render Elements that should not be there.

Notes:
- No refraction in any materials.
- Refraction pass has strange things in the pass. Like blurry splotches, and other things that show up.
- It does not always show the same strange things in the render.
« Last Edit: 2019-10-31, 16:03:09 by davemahi »

2019-10-30, 19:15:49
Reply #1

Frood

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Is this Intel AI denoiser + Corona pre v5 daily build 27-08-2019? If so, try without and see if something changes.


Good Luck



Never underestimate the power of a well placed level one spell.

2019-10-30, 20:05:01
Reply #2

davemahi

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It is using the Intel AI denoiser, and is using Corona 4 Hotfix 1. I will see if it happens without it. Is there something somewhere that says there is a problem with this.

2019-10-30, 21:19:13
Reply #3

Frood

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Is there something somewhere that says there is a problem with this.

Unfortunately no - there is no public bug tracker anymore. It should be fixed since Corona v5 daily build 27-08-2019, see

Quote
Fixed the denoiser adding ghosts of objects which are not visible in the scene due to lack of lighting

https://forum.corona-renderer.com/index.php?topic=25035.msg154963#msg154963



Good Luck



Never underestimate the power of a well placed level one spell.

2019-10-31, 15:22:23
Reply #4

davemahi

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Thank you. I appreciate you taking the time to point me in the right direction.

2019-10-31, 15:33:19
Reply #5

rowmanns

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So disabling the denoiser/updating to the latest Corona version fixed this for you?
Please read this before reporting bugs: How to report issues to us!
Send me your scene!

2019-10-31, 16:04:02
Reply #6

davemahi

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I have not tried that yet, as I am in a production. I will try the de-noise change on my next render.