Recent Posts

Pages: [1] 2 3 ... 10
1
[Max] I need help! / Re: Ctrl+Z (Undo) Crashing Max
« Last post by dj_buckley on Today at 22:25:26 »
Hopefully the attached help.  The report summary suggests its a Corona issue
2
Gallery / CGI - NATURAL POOL
« Last post by leo.birck on Today at 20:51:14 »
An oasis of tranquility and natural beauty! 🌊🏝️ This sand pool with ocean connection is a true haven of relaxation! 💦🌅 Every dip becomes a revitalizing experience, with the softness of the sand underfoot and the gentle sound of waves in the background. Let yourself be carried away by the magic of nature and make the most of this natural retreat!

Project by: 4AM Visual Studio
Image by: 4AM Visual Studio

Instagram: @4am.visualstudio
Instagram link: https://www.instagram.com/4am.visualstudio/
3
I hope there is news?
4
@maru Changing the IOR to 1.0 actually changed quite a bit! Thanks!
It allowed more light to come through. The first image I've attached uses the IOR of 1.0, a Displacement map and Volumetrics.
The second image uses a Corona Volume Material. As you can see it doesn't have any Displacement and I don't know what workaround I could use to get that in there.

I'm rendering out a pass now with the clouds over the Earth material with all the other volumes turned on.
Let's see if it still works :)
5
Gallery / Skatepark Bouncing Balls
« Last post by viz.art on Today at 19:10:06 »
Hi guys!

Recently, I prepared a short animation with bouncing balls to train some stuff and for fun. It's about time for an extended version.
It’s a mix between 3D simulation and an HDR spherical image, where Shadowcatcher did a superb job.
Basically, I wanted to achieve a similar visual effect to the Bravia commercial shot in San Francisco that was released in the 2000s.

Software used: 3ds Max, Chaos Corona, tyFlow Pro, DaVinci Resolve Studio

More images and info at my Behance Profile

I hope you like the overall idea and the effect! 🙂










6
Gallery / Re: Earth without post-processing
« Last post by blauwfilms on Today at 18:54:28 »
@Beanzvision Thank you man! Would love to see your results as well :)
7
@maru Ah great tips! Let me try that now.
The reason I opted for a Physical Material with Volumetrics was that I wanted to use Displacement.
Is there an alternative that I could use in a Volume Material?
8
Gallery / Furniture Design CGI
« Last post by General.Aspect on Today at 17:22:33 »
For this project we wanted to showcase the product in a neutral space since one of the qualities of this collection is its versatility as it can be adapted to both contract and residential areas. We used raw textiles as space dividers to add contrast and bring warmth to the interiors. Carell, a collection of armchairs designed by Spanish designer Alejandro Valdés for Segis. With modern proportions, curved solid oak armrests, and a painted oval tubular structure, Carell conveys a sense of natural elegance and high comfort. Thanks to its seat and backrest, with have careful ergonomics and soft continuous surfaces, it is functional, versatile and guarantees balance.

Art Direction and CGI by General Aspect
Software: 3ds Max + Corona Renderer + Adobe Photoshop
2024
-----------
More images in Behance

https://www.behance.net/gallery/194854183/Carell

Keep in touch:

hola@generalaspect.com
www.generalaspect.com
Instagram: www.instagram.com/general.aspect
+ 34 (654) 813249

Barcelona, Spain.
9
It could be related to the way various volumetric media interact with each other. What happens if you change the IOR of the clouds material to 1.0?
What happens if you use a Corona Volume Material for the clouds instead? (absorption can be used instead of opacity: pure white absorption = 0 opacity)
10
Hello Forum,

I've been working on a Planet Earth setup and I'm getting stuck when applying a layer of Clouds.
The setup uses multiple spheres that are stacked on top of each other. From bottom to top:
• Earth (Layered Material: Land + Water [using a Mask])
• Fog (Using a textured Volume Material)
• Clouds (Physical Material with Opacity Map [for Cloudy areas] and Volumetrics)

When the Clouds layer is turned out I get a very strong Reflection that covers the planet.
The sunlight is unable to shine through the Clouds Layer (See attached images)

I've also attached images of the material setup for the Clouds.
I have a feeling as if that could be where the issue is?

If you have any questions of the setup, feel free to ask :)
I'd love to find a solution to this.

All the best, Leo
Pages: [1] 2 3 ... 10