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Work in Progress/Tests / Re: Car Style Frame
« on: 2014-01-10, 22:49:52 »If you use alpha V5, then make CoronaMTL, set diffuse level to 0, so it is completely black. Then enable emission, and put HDRI into emission texture slot. Resulting mesh light should act the same way as in Vray.
If you use daily builds, then you do the same, but use CoronaLightMTL instead of CoronaMTL.
I am using alpha V5. I knew there must be some way of doing something similar, still it does not have the same options as having it in the light source. But I just did a test and your workflow does the trick for now..... Thank you.