This is a fairly ignorant position to take from an employee of a rendering company that gained its success from physically based rendering without compromise. Ive been doing this for a decade and advocating for corona since beta 0.7 because of the fact that from day 1 it was focussed on accuracy and physically correct rendering and not tweaking dozens of settings to create fakes to make things 'look nice'. Looking nice in large parts of the industry is a by-product of being physically correct and photorealistic. They are not separate end goals. Why would you as a company be so concerned with keeping things physically based and 'unbiased' if you think that as CG artists we only want to make things "look nice". There are amazingly well known and talented artists out there who push their physically correct workflows to the nth degree with as few compromises as possible. The entire design visualisation process is about showing clients what the thing they're building/designing actually looks like as best you can. Not showing them an idealised version of what they want to see. If youre using CG as an iterative design tool as many of us do, then making things look correct rather than look nice is the ONLY requirement.
Amen to every word you said. Can't agree more.
Yeah thats very cool and the renders look really nice but chances are the deliverables aren't the same as mine in this instance. Nor are they likely to be an accurate representation. They look like really great marketing visuals. What I'm looking to achieve from a design visualisation perspective is to show as accurate a representation of my clients specs as possible and because of the current limitations in all available lighting methods, thats not possible for a stage lighting setup. I don't see any gobos in those renders though that may be down to their design not including them rather than a limitation.
Same case here. Result in that video might look "good" but it's not accurate at all. Also, I could never use this workflow where so many things need to be composed and faked to look good for one angle only. My job usually require me to use interactive render to show my clients different angles in real time as they send their inputs until lights are setup correctly. So I need lights to look as they should straight from the IR, no time for post.
As I've mentioned in other posts, it's not even possible to recreate an accurate Moving head beam effect with current Corona Lights. not even a simple gobo. And trust me, that "trick" of using real geometry with light material on it to recreate lasers or other types of stage lights like moving heads with fog will fall apart pretty easy as soon as you change the angle or need to show how that light beam hits a surface. Not to mention that it will produce inaccurate results making the room look way too bright.