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Messages - Basshunter

Pages: 1 ... 17 18 [19]
271
General CG Discussion / Re: fStorm color mapping
« on: 2018-09-06, 00:50:03 »
I would rather have a button that says "render linear" or something like that, to fulfill the demands of the oldschool VFX and post guys, but straight out of the box Corona and V-Ray should render as close to a camera as possible.

I completely agree! Good to know I'm not alone.

I believe there was a whole thread dedicated to that topic here on the forums, I don't know where it has gone to.

Any success finding that thread? I'd love to take a look.

272
Work in Progress/Tests / Re: dubcats secret little hideout
« on: 2018-09-05, 22:10:28 »
Hey dubcat,

Is there any chance to have an iPad Air LUT?

I'm needing it for a photomatch. Thanks

273
Work in Progress/Tests / Re: dubcats secret little hideout
« on: 2018-08-24, 14:25:22 »
Hey dubcat,

Do you think there's any way to guess the albedo color of an object (In this particular case a wood floor) from just reference photos (Low quality) with different light conditions?

274
Work in Progress/Tests / Re: dubcats secret little hideout
« on: 2018-08-23, 21:48:16 »
Thanks for your answer @dubcat

275
Work in Progress/Tests / Re: dubcats secret little hideout
« on: 2018-08-14, 20:19:59 »
Zbrush. Seriously, with some wood brush, this is the most efficient way for sculpting/modeling your reference.

Thanks for your opinion Oddivisionary. I appreciate it.

Can I ask you something else?

once the sculpting is done, how would you approach texturing process?

276
Nice work!

What Software do you use for post?

277
Work in Progress/Tests / Re: dubcats secret little hideout
« on: 2018-08-14, 05:50:04 »
Hey Dubcat.

Can I ask your opinion on something?

What do you think would be the best approach for recreating (Modeling and texturing) a highly detailed photorealistic reclaimed wood table top like this one?

I have no access to the real thing so scanning isn't possible.

278
Work in Progress/Tests / Re: dubcats secret little hideout
« on: 2018-08-07, 20:52:14 »

I have a lot of documentation from entry to med-high level if you want. here's some links :


I'll check them out. Thanks for your time.

279
Work in Progress/Tests / Re: dubcats secret little hideout
« on: 2018-08-02, 21:40:35 »
fStorm is the only engine I know that has ACES color space.

Is ACES a color space?

280
Work in Progress/Tests / Re: dubcats secret little hideout
« on: 2018-08-02, 14:28:35 »
hi @dubcat

couple of questions here:

1) Do your LUTs (Like Canon 5DS .cube file) work in other render engines like V-Ray and FStorm or just Corona?

2) Would you kindly help me understand what ACES is? No matter how hard I try, I can't make sense of it!

Thanks!

281
Work in Progress/Tests / Re: dubcats secret little hideout
« on: 2018-07-16, 04:03:41 »
Here's the first public "Roughness to IOR" LUT test.

Hi Dubcat,

will you add this info to the Wiki site? It'd be easier to understand for people who haven't followed this from the beginning (Me included)

Thanks for all your knowledge.

282
Work in Progress/Tests / Re: dubcats secret little hideout
« on: 2018-03-28, 17:22:02 »
Hi @dubcat. I recently discovered this thread and I must say everything that has been talked here is SO interesting! However, as a new Corona user I feel a little lost when trying to find the beginning and conclusion of the topics. Is there any way to easy access files, pictures or written conclusions resulting from the topics treated? Maybe another thread?

283
Work in Progress/Tests / Re: dubcats secret little hideout
« on: 2018-03-20, 05:08:32 »
Hi @Dubcat, very interesting topic. So, this "Specular map" would be used as Glossiness map right? And reflection slot full white?

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