Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Basshunter

Pages: 1 ... 9 10 [11] 12 13 ... 19
151
The whole Max is freezing and becoming unresponsive so only option is to kill the process using task manager.

152
[Max] Bug Reporting / Corona 9 repeatedly freezing on IR
« on: 2022-06-19, 05:16:44 »
I've been experiencing Max freezing a lot with the latest Corona version. Didn't pay attention at first but now I can see something is going on.

haven't been able to find a pattern in order to reproduce the problem, but I think it has happened when using IR on full screen. Last time it happened I checked the task manager and noted that CPU was at 3% and not at 100%. RAM was at 26% aprox.

Has anyone else experienced this?

153
Hi,

Would it possible to make front/back maps visible in viewport instead of the current white color?

You could implement it so it always shows front texture, for example. This would help specially with vegetation assets which usually use this type of map as the base color.

154
Has this been fixed in HotFix 1?

155
Has anyone noticed that?

It's very noticeable specially on metals and translucent materials. Maybe this is the reason why my scenes feel so noisy when compared to previous versions. Is there any reason for this?

156
[Max] I need help! / Attaching liquid and bottle meshes
« on: 2022-06-12, 16:49:03 »
Quick question: Is there any downside of attaching liquid and bottle objects into one mesh? Does it change the appearance of the material in any way?

157
That's what I thought but couldn't find anything about it. I hope someone else have the answer.

158
Hey Romullus!

Thanks for your answer. This works for atlases, but is it the same case for 3d models? I have this statue and the json file says height is 0.5m, which I think refers to the height of the asset itself. Using -0.25m and 0.25m gives me horrendous results in this case.

159
What values should I use for displacement (min and max height) when rendering Megascans 3d models with Corona?

160
[Max] Feature Requests / Mapping Source Input for Textures
« on: 2022-06-11, 21:45:23 »
Any plans to bring this feature to Corona?

This would make things a lot simpler for us. Having to deal with so many UVRandomizers and TriplanarTex maps per material is very time consuming and often leads to mistakes.

161
1)Does it affect all of your scenes?
2)All LUTs are loaded locally?
1) Yes, it affects all my scenes.
2) By "locally" you mean from my hard drive? If that's the case, yes, all my LUTs are loaded locally.

Feel free to ask any other question if you need to.

162
Hi George.

I think I found the culprit. As you can see on the attached image, the solution is to have "Converting local files paths to relative" unchecked.

Now, the thing is that we've been working with this option checked from the very beginning of Corona and it was never an issue. So as I mentioned in some of my first posts, there must be something different in the way this new version of Corona handles paths, so that this option can't be used anymore.

Maybe now you have a better idea of what might be going on. I'd really like to understand this issue.


163
As for the initial error reported in this thread I am afraid this has to do with 3dsMax asset tracking/ENU and not Corona itself.
You're telling me that this error is 3ds Max fault? How is that possible when I've been using the same 3ds Max version since Corona 7. Never had an issue with it. Then installed Corona 8 and this error started to appear. Is this really 3ds Max fault and not Corona?

If your error is persistent we can do some further troubleshooting and see what's causing it.
From your answer I can see that at point you guys just stopped looking for a solution, decided this was 3ds Max's fault and didn't even bother to tell us what you had found. With all respect, that's not a good approach. All this time we've been waiting for an answer.

This is a persistent error. We'd really appreciate further troubleshooting in order to find a definitive solution.


164
With Corona 8, I get an error message every time I open my scenes. It says that Corona couldn't load my custom LUT. No matter how many times I reload the LUT and save the changes, the error will show up when I open the scene again.
This never happened in previous version.

Any news about this? Has it been addressed in the the new Corona 9 version?

165
Really interested in this topic. I'll be following your posts.

Pages: 1 ... 9 10 [11] 12 13 ... 19