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Messages - aaouviz

Pages: [1] 2 3 ... 35
1
Gallery / Re: THE WAY
« on: 2022-01-14, 17:20:03 »
These are amazing

2
[Max] I need help! / Re: Find displacement materials
« on: 2022-01-14, 13:44:14 »
Sini Software have a free plugin, Forensic, that will scan the scene and then gives you the option to put all materials with displacement to the material editor.  I can't remember off hand, but it might also let you select all objects with a displace modifier too

Thanks mate. I actually already use Sini, so this seems like the best option...

However, it doesn't seem to work!? I tested it multiple times and the search always come back at 0.

I'll check in with Sini and see what they say...

3
Excellent news. Thanks

4
Hi, I know no daily has been released since reporting this, I'm just checking in to see if you've been able to fix this yet?

I just noticed it started happening again, seemingly without cause after about a month where the bug didn't occur.

Very strange as it's the same scene I've been working on for 2 months now and all of a sudden today, the same bug is happening.

5
Off-Topic / Re: Multi-cultural 3D people
« on: 2022-01-14, 08:08:36 »
Ah, yes. This is the best I've seen yet (not in terms of quality... will see)

Thanks mate!

6
Off-Topic / Multi-cultural 3D people
« on: 2022-01-13, 16:50:21 »
Hi all,

I have a busy London streetscape 3d scene in the works.

A constant comment I'm getting from the client is that the majority of the 3d people are white! Which is fair enough, especially for a multi-cultural place like London. (The scene is a mix of 360's and many different camera angles so I don't want to be putting in 2d Photoshopped people.)

I'm looking for tips if anyone knows a good resource to acquire (legally) reasonably priced, reasonably good 3D people of mixed ethnicities? I see places like HumanAlloy have about 1 non-white person in each of their 5-pack basics, but as I already have about 200 white people (thanks to Humano) I'm looking for a better option.

Any leads? Much appreciated!

Edit: the resources I've checked: HumanAlloy, Humano, RenderPeople

7
Thank you. Looks nice! (but yes, not quite what I was after)

8
[Max] I need help! / Re: Find displacement materials
« on: 2022-01-13, 09:59:39 »
Solid suggestion! Thank you.

9
[Max] I need help! / Find displacement materials
« on: 2022-01-13, 09:19:52 »
Hi all,

I'm rendering a big set of very large scenes (not large as in 1,000,000 trees) but many London city blocks from eye level with many many 3d people, buildings, vehicles etc. The biggest, heaviest scene I've ever built + rendered.

Anyway, I'm finding that generally the rendering is going smoothly. Surprisingly. (Side note; I'd recommend staying away from Humano 3d people - I bought their full collection for a sweet €1,000+ and they've been nothing but trouble!)

But if I turn on displacement it basically doesn't render (or displacement calc takes hours).

I'm almost certain there is only 1 object in the whole scene that has displacement, and is quite small, but important.

But I'm guessing, given the long displacement calc, that there must be more in the scene somehow.

My question: how do I find which objects/materials have displacement? The scene has thousands of materials (and about 10 xref files). So I'm struggling to come up with a solution as to how to find the troublesome displaced texture, remove it, and hopefully allow the render to get past the displacement calculation.

Many thanks for any tips!

10
Gallery / Re: Ananya
« on: 2022-01-13, 09:06:16 »
That first shot, holy sh*t!

Well done :)

11
Yes it is. there is an exclude and include tab when you select the light source. I honestly cant remember a time when that wasnt there

Um... I think you're wrong?

Maybe there is for the sun, but not environment?

12
[Max] Daily Builds / Re: CoronaDecals playground!
« on: 2022-01-11, 16:18:54 »
Hi,

The 'fit to assigned mtl' is VERY useful.

Would it be possible to also get the same function but for 'fit to assigned mask'?

In my mind, this makes a lot of sense.

Thanks guys :)

13
News / Re: Corona + V-Ray + Enscape = awesome!
« on: 2022-01-11, 12:09:32 »
Congratulations guys.

Great news all around. Looking forward to seeing how this develops!

14
General CG Discussion / Re: CORONA VS ENSCAPE
« on: 2022-01-11, 09:27:29 »
bahah, this was oddly perfectly timed rant.

I'm very happy for Chaos with this news... No idea what it really means, but I'm sure down the line we'll all benefit from it.

15
[Max] Daily Builds / Re: CoronaDecals playground!
« on: 2022-01-10, 11:21:31 »
Any support for 'stacking' decals? I notice the one on top doesn't necessarily render on top of the others... the 'top' decal seems to currently be determined by which was moved last

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