Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Alan

Pages: [1] 2
1
[Max] Bug Reporting / Hair light include
« on: 2017-10-03, 14:25:54 »
Hi guys, I think I've found a issue with RC5. When I inlude a object with hair and fur in the light included list. The object is iluminated but the hair don't. I see just the light bouncing on the hair. If I reverse to exclude, the object emissor is excluded from lightning but the hair receives light.

In attachement a sample scene.

2
Thanks guys, awesome job! It's working now! :)

3
Hi guys, I'm getting a trouble with the last corona daily RC2. Here a simple scene with the error.
I just create a sphere, and applyied the hair and fur modifier. With all default parameters, and a corona light.

The problem is the only first frame is rendering, the anothers is crashing and sometime give me another crash error.


4
Maybe if you detach the splines from the head. Use them just to recomb the guides and deform, after that detach from Spline Deform.

5
[Max] I need help! / Get framebuffer image (maxscript)
« on: 2017-08-23, 16:11:02 »
Hi guys,
I'm trying to make a script to get the framebuffer rendering and put as diffuse texture on coronamtl. I'm using the getVfbContent but is not working, what am I doing wrong?

Code: [Select]
newmat = CoronaMtl()
newmat.name = ("MAT_" + i as string)
selection.material = newmat

bmpBuffer = CoronaRenderer.CoronaFp.getVfbContent
newmat.texmapDiffuse = bmpBuffer

I'm getting this error:
Code: [Select]
Unable to convert: getVfbContent() to type: TextureMap

6
[Max] I need help! / Shadowcatcher material with opacity map
« on: 2017-08-10, 03:32:58 »
Hi guys, is there some way to use the shadowcatcher material with a opacity map? I want to use the object to project the plate, but it has a opacity to show some objects behind it. There is some procedure to do it?

Thank you!

7
Gallery / Monsters Got Talent - Short Film
« on: 2016-12-16, 13:41:49 »
Hi guys, I would like to show the last short film created by Stratostorm Studios. Our first in-house project, and rendered with corona.
Corona was a great tool, especially to make the look dev in all the environment and characteres in a quickly way.


Credits
Director: Mario Pece
Producer: Helena Hilario
3D Modeling/Lighting/Shading/Render: Alan Prado, Mario Pece
Animation/Rigging: Liz Moschen
Compositing: Felipe Ruiz, Mario Pece
Music: Alberto Laurella
Sound Design: Artur Joly, Mario Pece
Sound Mix: Hans Zeh
Color Grade: Acauan Pastore

8
[Max] General Discussion / Re: Problem with cscatter
« on: 2016-04-20, 17:40:50 »
Ah what a shame :(
Thanks for answer! I hope that fix can come as soon as possible.

9
[Max] General Discussion / Problem with cscatter
« on: 2016-04-20, 17:27:54 »
Hello guys,

I'm not sure if is some bug, but when I use cscatter over a object animated topology, each frame of the animation, the cscatter randomize a new scatter, not keeping each elemento from scatter on your attachment position.

For exemple:



Is there some way to attach this objects on the surface, and not update each animation frame?

EDIT: sorry, I just realized now I have posted on wrong section

10
[Max] I need help! / Re: Compose with CShading_SourceColor
« on: 2015-09-16, 21:08:41 »
Thanks Ondra!!

11
[Max] I need help! / Re: Compose with CShading_SourceColor
« on: 2015-09-13, 23:59:19 »
Thanks Ondra, it's working!

I got the beauty passe doing this:

source color * raw lighting + reflection + refraction + emission + translucency

It's okay by here, the only problem is that the raw lighting is giving me the indirect light together, and not only the light, because this I'm not able to grading only the indirect light if I want.

12
[Max] I need help! / Compose with CShading_SourceColor
« on: 2015-09-03, 19:55:38 »
Hello guys,

There is some way to compose the beauty with the elements, but using the CShading_sourcecolor? If I use the CESSENTIAL passes, I can't manipulate the shadows, and etc. What is the best way to do this?

Thanks

13
Nope, this is the features/fixes into 1.1:
https://corona-renderer.com/blog/corona-1-1-released/

14
Gallery / Re: Honda Cr-V
« on: 2015-02-05, 22:44:08 »
Thank you guys!

15
Gallery / Honda Cr-V
« on: 2015-02-05, 17:21:00 »
Hey guys!
I would like to share my last work with corona. The car model is not mine.

C&C are welcome! :)

Pages: [1] 2