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Topics - Starline

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1
Hi,
if I use CoronaSky as scene environment (overriding max environment) with the volume effect on the background image, put in the direct visibility override slot, appears with the part below the horizon as gray, if i uncheck the volume effect, the part below the horizon appears correctly. Is this correct? There is no way to use the volume effect on the geometry without affecting the background image?
Thanks in advance,
Alessandro

2
Gallery / Forest
« on: 2022-09-26, 12:35:36 »
Hi,
in my spare time I created three images for fun and testing.

Corona 8 HF2 & Lightroom.
Terrain, rocks and shrubs model from Quixel, tree from Chaos Cosmos.

Alessandro

3
Hi,
i can't find the CInfo_RenderStamp in a saved cxr file, the render elements is present during rendering both in Beauty render pass and in CInfo_RenderStamp, but it doesen't appear in the saved cxr.
The render stamp option in rhe system tab (render steup) is checked.
Thanks in advance.
Ale

4
[Max] Feature Requests / Noise Level enhance
« on: 2022-07-20, 09:50:41 »
Hi,
it'll be useful to exclude some object from the noise level computation for example the background (Corona Sky or HDRI) or an object (a background plane).
When the scene have a great part of this element in the composition (sky) the noise level value cleans up quickly but the noise level of the geometry is still high.
I'll usually use pass limit but the choice of the number of passes is empirical. Even further will be fantastic to assign a default noise level target (building) no noise level (sky) and a custom noise level for some object (grass that has noise because is a fine detailed object and add extra time to rendering).

Thanks in advance.
Alessandro

5
Hi,
I've another isuue with decals: if apply a decal to a plane (so no tickness) or to a box with a light material (emit light on) applied to the decal brings very long parsing time and, sometimes, out of RAM message (64 Gb onboard) or stuck system.

6
Hi!
I'm going out of RAM scattering a decals over two surfaces: the first one is asphalt (Chaos Cosmos Material) and the second one is a grass plane (with scattered grass).
The decals material is a texture of fallen leaves that has Albedo, Bump, roughness and Displacement texture.
I've set 1000 instances, but I run out of RAM quickly during displacement computation! Same if I scatter the decals over asphalt and not over the grass plane. The only way to render is to avoid to place the decals over the (scatterd) grass.

Corona v8 + Max 2017




7
[Max] Feature Requests / Noise level
« on: 2019-12-12, 12:50:53 »
Hi,
I'll suggest in next version to add a command to tell to the render engine to calculate the noise level not taking in account the background, so looking only for the geometry.
I.e. rendering an external view of a building, there is a great area of the image occupied by the sky, taking into account the whole image the noise level is very low for the sky but high on the building, so the mean value is low and the render stops.
There is the option to use passes limit, but I can't know how much passes are enough to clean the image and noise limiter is esasier.
Alessandro

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