Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Stan_GF

Pages: [1] 2
1
Hey guys.

I want to share a video about my process of Deepfaking my face into Spider-Man footage. I hope you will find it interesting.

I Tried To Remaster Spider-Man: Miles Morales | 5 Tips NOT To Do Deepfake


Remasters are everywhere. Whether it’s in movies or games, it’s the current trend in the entertainment industry. Not even Peter Parker from Spiderman PS4 was safe from having his face remastered. In this video, Amiel will guide you through all the mistakes he ran into while attempting a deepfake, and the top 5 tips of what you SHOULDN’T do so that your deepfake “remaster” will turn out great. Topics include what a deepfake is, camera/DSLR settings for recording your face data, settings to pay attention to during the deepfake, and a general overview on how deepfakes are made through machine-learning. Is it possible for just about anyone to become Miles Morales? Find out in the video!

Timestamps:
0:00 - Intro
0:30 - DISCLAIMER
0:48 - General Workflow
01:13 - Clear footage
01:37 - Clean up face data set
02:06 - Properly configure face mask
02:23 - Use pre-trained models
03:03 - Pick your shots carefully

2
[Max] Tutorials & Guides / Corona 8 new features overview.
« on: 2022-01-31, 15:28:15 »
Hey!

Michał here from CG BBQ.

A new video about new features of Corona 8 is coming on our baby-channel. :)

Don't let the upcoming release surprise you! Tom will be taking all the new features coming in Corona 8 for 3ds Max and putting them to a test. We'll be slicing, scattering, and putting stickers on fancy cars. Don't miss out and stay tuned for the full video!

We'll cover the following new features:
- Decal objects
- Slicer material
- UVW randomization by polygon
- PhysicalMtl tall parameter for reflections
- Chaos Scatter (currently Corona Scatter aka. CScatter)


3
Hey.

Michał here from CG BBQ YT chanel.

A new video about customizing 3ds Max UI for archviz is coming!

We published it some time ago on GarageFarm.NET Academy, but an updated version is going to appear on the CG BBQ channel devoted only to  3ds Max tutorials.

See you soon!

4
Hey all!

I would like to let you know that a new 3ds Max tutorials channel has just started. – CG BBQ!
We are going to cover topics ranging from modelling and texturing to rendering homemade vfx and animation.


Here is our first material.
Creating a transition animation in 3ds Max with Corona distance map


Using Corona's distance map in 3ds Max Tom unveils a technique you can use to transition between two different shaders. We'll be mixing materials and animating objects to get the scene rigged and ready for rendering.

The tutorial covers rigging your scene, creating shaders with Corona's distance map and Bercon noise for the creative fringing effect. You will be able to mimic the same effect in your animations or upscale the effect and use it in your interior scenes to create compelling material transitions.

Hopefully you will like our materiuals. See you on the channel!

Tom and Mike

5
Hey guys.

DJ made a quick overview and some tests of new Blender 3.0 features. Also, you can check out cool artists he mentioned in the video.


6
Hey guys!

Andrew here from GarageFarm.NET Academy.

The recent year was surprising and tough for everybody. But it also triggered many changes like moving from working at the office to remote work. It also affected the CG industry.
In our team, we wondered if it is possible to put together a team of artists from different parts of the world and work on a common project only via the internet. Wondering is not enough, so we decided to do it.

As a subject, we have chosen exterior visualization. Exactly a holiday cabin, to not make the whole thing too complicated. We will try to simulate a real-world scenario where a client is giving us his design and project brief and we need to deliver great visualization.

Here is our team:
Jarosław ‘DJ’ – Blender| modelling the landscape, art direction | Poland
Marco – Blender | modelling, animation, project management | Philippines
Tomas – 3ds Max + Corona | putting together the scene, rendering | Poland
Amiel – Substance | texturing | Philippines
Michał ‘Andrew’ – 3ds Max + V-Ray | designing the cabin, ‘the customer’ role, modelling | Poland

- We started with assigning Andrew the role of an architect giving us the job since he has experience in this matter.
- Since Marco led the team of modelers for our 3dBee.it assets store project, his role will be to keep everything in check and make sure we don’t miss the deadline or get lost in an overabundance of ideas. He will also create additional assets like fire or birds.
- DJ has experience in interior design and visualization and very good communication skills so he will have the last word when it comes to the final effect. He will also choose the location for the cabin and prepare the terrain.
- Amiel is an expert in Substance (you can check his tutorials at our GarageFarm.NET Academy YT channel) so he takes on himself creating the most difficult materials and overlooking the project from that angle.
- Finally, Tomas will put together a visualization in 3ds Max and Corona.

Based on this project we will release a series of videotutorials. We want to also put together a video from our video meetings. I’m not sure if the material will be interesting enough to publish, but we will try.

Different members of the team work in different software. Since recently Blender exploded with lots of improvements and features there is a discussion going on whether it can be a legit archvis tool. We will have an opportunity to check this out. There will be problems with moving the data between different software so it’s even better 😊 We also live in different time zones, (Philippines and Poland) so we will be able to check if you can put together an international team online and create such a project.

We got a 'brief’ or rather a description of the design idea and a list of important design features which need to be emphasized and sold in the visualization.

General purpose:
- Holiday cabin for a couple with 2 kids
- Buyers are 30+ years old
- No fixed location. Possible to assembly on a location chosen by the buyer

Function for kids:
- Safe terrace.
- Sandbox function as a part of the terrace
- Place for a 2-level bed for kids

Other functions:
- Fireplace\barbeque grill

Selling points:
- Glass corner with a big view from beds.
- Safe terrace (for kids)
- A place for installing a sandbox, or a little swimming pool
- Grill\fireplace
- Part of the terrace is under a roof (you can grill regardless of weather)

Additional info:
- I need all the functions to be visible in the main shot. Other shots can just add more information about the cabin design.
- The cabin is going to be installed in a location chosen by the buyer, so the exact location used in the visualization is the choice of the artists’ team.

Used materials:
- Black zinc, black wood, black steel (optionally brighter wood).
- Double glass sheet window panes.
- Concrete feet foundation. 
- Small architecture (surrounding): gravel car park place

For now, DJ found a location (I will add more info on the next post) and put together mood boards as a source of inspiration.

I'm attaching the images of mood boards that DJ created for inspiration, cabin design, and examples of cabin materials.
I will post here the progress of the project. I hope for your critique and comments! 😊






7
Hi guys!

We have just started the third season of the CG Talks podcast. The first two episodes were mostly news, so I thought I would post the third one, ‘Fringes of CG’.

In the far reaches of the CG animation world, beyond the reach of mainstream pop culture, dwells some pretty incredible and sometimes bat**** crazy content. Join us as we descend into the surreal landscapes of out-of-the-box creators, and reexamine our perception of Art and Creativity!

Before listening I encourage you to check the resource links – there is a lot of weird stuff to watch.

CG talks S03E03: Fringes of CG


We have just finished recording the next episode with Vaughan Ling as a guest. Tutor, modeler, concept artist and creator of Heavypaint painting application. You can get more info about him from his Youtube channel - HEAVYPOLY

So stay tuned for the next episode! 😊

8

Hey guys.

In this tutorial, Andrew will show you how to compose cutout people to your Archviz renders. There are many tutorials out there about this topic but he does it a little different way. So if you are doing it for the first time you can learn how to do it quickly and correct and if you already mastered this skill you can borrow some techniques and tricks from him!

In the first part, you will see how to use placeholders and create correct shadows for people you insert into the render.


Contents:

00:00 - Introduction
00:38 - Inserting people the hard way
01:08 - Inserting people using a horizon line
02:24 - Inserting people using a horizon line - common problems
03:18 - The easy method - rendering placeholders
03:37 - Rendering the layer with placeholders
04:19 - Adding shadows layer to composition in Photoshop
04:30 - Inserting people into the render
04:51 - Adding shadows
04:13 - Matching the color of the shadows
07:20 - Modifications of shadows shapes and color

I hope you will find it useful. 

 

 



9
Hi guys!

Stan here from GarageFarm.NET

Sometimes it happens that you render your animation and the frames naming doesn't match your postproduction pipeline, or you need to send your files to somebody and there are some requirements when it comes to naming.

In this case, you need to rename your frames, but of course, you are not going to do it frame after frame. In simplest situations, Total Commander renaming tool is enough but it doesn't cover all possible situations.

So I decided to make two tutorials, one for Mac with vRenamer and second for Windows with Rename Master which show how batch to rename frames AND meet the following requirements:

- It's possible to batch-rename all frames names and keep the render passes names\suffixes intact

- It can batch-renumber frames accordingly for every render pass

- Works on subfolders (often used by Maya and Modo users for render passes)

- It's free

How to batch rename frames in Mac with vRenamer


How to batch rename frames in Windows with Rename Master


I hope you will find this tutorial useful :)

10
Hi guys!

Stan here from GarageFarm.NET

Sometimes it happens that you render your animation and the frames naming doesn't match your postproduction pipeline, or you need to send your files to somebody and there are some requirements when it comes to naming.

In this case, you need to rename your frames, but of course, you are not going to do it frame after frame. In simplest situations, Total Commander renaming tool is enough but it doesn't cover all possible situations.

So I decided to make two tutorials, one for Mac with vRenamer and second for Windows with Rename Master which show how batch to rename frames AND meet the following requirements:

- It's possible to batch-rename all frames names and keep the render passes names\suffixes intact

- It can batch-renumber frames accordingly for every render pass

- Works on subfolders (often used by Maya and Modo users for render passes)

- It's free

How to batch rename frames in Mac with vRenamer


How to batch rename frames in Windows with Rename Master


I hope you will find this tutorial useful :)

11
Hi guys!

In this tutorial, you will learn how to create realistic and beautiful leafs variations in 3ds Max and any render engine you use. You can use this technique to create your own models or to modify the ready ones downloaded from the internet. Learn how to create different moods and seasons in just a few clicks.

This is part 1 of the tutorial where you will learn the random distribution of colours and textures. You can also use it on any other multiple models which need random colours like tiles, candy, or pebbles. Modifiers used: MaterialPerElement and VertexPaint.


In the second part of the tutorial, you will learn how basics of vertex color feature in 3ds Max, Vertex Paint modifier and using it as a masking map to add realistic and colourful variation to foliage.


The tutorial is recorded with the use of the Grow Ivy plugin, but you can use these techniques with any plant models you have, and to texture any kind of geometry.

12
General CG Discussion / CG Talks podcast - season 2
« on: 2020-10-13, 11:06:43 »
Hi guys!

We've had already released the first episodes of the second season of CG Talks - a podcast where three CG guys talk about CG.

We took care of overall better technical quality and found new interesting topics to talk about.

You can also find us on these platforms

Here are the episodes:
links to episodes on Youtube
 
CG talks S02E01: DOES SIZE REALLY MATTER? Maps, and frames- when and when not to go big

There's a lot of buzz about 4k frames or higher as a future standard for film. How might that affect the 3d animation industry, and in what other ways do hi-res images play a part in the CG workflow? In this episode, DJ Andrew and Marco look into it!



 CG talks S02E02: Epic Games battle is epic


In this podcast, Dj and Andrew discuss their thoughts and feelings on the current legal struggle between Epic Games and Apple, and how that impacts the CG industries, tools, and creators!


CG talks S02E03: Are there really rules in Art?

In this episode, Andrew, Marco, and DJ go over the timeless practices in art, the outlook on these practices today, and how our digital world has affected our perspectives on what Art is in the first place! 
CG talks S02E04: What is the best approach to modeling?

In this episode, Andrew, DJ, and Marco touch on the different aspects of modeling, what to look out for, when some rules can be broken and what lies on the horizon for 3d modeling in general.




Stay tuned for more!

13
Hi guys!

Stan from GarageFarm.NET here 😊.

I would like to invite you to an upcoming event.

Everything you want to know about cloud farms (but you are afraid to ask) - A free webinar by GarageFarm.NET

- Do you struggle with long render times, but are worried about using online render farms?
- Do your deadlines bite at your heels like unrelenting feral dogs from the very bowels of the abyss?
- Are you afraid of the learning curve, cost, or unpredictability of sending off projects to a render farm service?

If the answer is yes to any one of these questions, breathe easy!'

During the 1 hour presentation:

-   We will share with you our knowledge and tips on how to use rendering farms.
-   Professional render wranglers will answer all your questions live.
-   We will briefly present the solutions offered by GarageFarm.NET.

You will learn:

-   What is an online render farm?
-   What are the different models of online rendering farms? What are their pros and cons?
-   What are the steps of the rendering process on the farm?
-   What are the common problems in using a third-party render farm and how to avoid them?

Sign up for the webinar and learn everything you wanted to know about cloud render farms! - Sign up here

The livestream is going to be held on Tuesday, September 22, 2020 4PM (UTC+0)

See you there guys!



14
Hi guys.

I have a question. Recently 4K becomes a new standard for animations and feature movies.

What does it mean for people working in CG\Games\VFX. Do you expect more work on the detail that needs to be don to fill such res? Are there any challenges or new workflows, and tools coming with that?

Also, is 8K now a resolution which is used to anything? Like a technical over resolution to be scaled down?

I'm curious about your opinions.

15
Jobs / YouTube Content Creator
« on: 2020-07-12, 23:32:17 »
We are looking for a YouTube Content Creator to join our content and product team as a 3D content creator to help us create engaging video content and help us grow our YouTube channels.

What you will be doing:

- Create video tutorials that teach people intermediate and advanced 3D skills
- Participate in live streams
- Help with ideating and planning content strategy
- Help with creating media content for marketing

Must-have skills:

- 3ds Max or Cinema 4D user with some experience in Blender
- Skilled Archviz Artist or Motion Graphics Artist
- 5+ years experience in the 3D industry
- Online presence where you showcase your portfolio with commercial and personal projects
- Proven track of running successful content platform either written, visual or in video format
- Fluent English both in writing and speaking
- Confident and effective communication

Nice to have skills:

- Video editing
- Motion design
- Public speaking or being comfortable on camera

In return we offer:

- Work on innovative projects
- A collaborative and creative yet relaxed work environment
- Research and exploration of new technologies and concepts
- Taking an active part in brainstorming new ideas
- Competitive salary, bonuses - depending on your experience and performance
- Remote working (alternatively in our Torun or Lublin office in Poland) and flexible working hours

If you are interested, please send your CV to HR@garagefarm.net

Please include the following statement in your application: "I hereby consent to processing by the advertiser of my personal data, included in my application documents, for the purposes to implement the recruitment process according to the act of 29 August 1997 on personal data protection (consolidated text: Journal of Laws of 2016, pos. 922). I also consent to the processing of my personal data by the advertiser for the purposes of any future recruitment processes."


Pages: [1] 2