Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - maou42

Pages: [1] 2
1
Hi
I am using a photo in the environment slot. How to get the photo to look like it does when opened in photoshop/ any viewer? I do not want the environment to be affected by the tone mapper so that I can adjust my lights/ tone mapper and the 3D model matches the photo (colour/ saturation etc...?

Thank you.

2
Hi

I would like to disbale the adaptive sampler in the development/ experimental stuff tab.

Which settings do I need to disable as there are few that reference adaptivity.

Thank you.

3
I am trying to learn how to use Unreal so I am taking a finished Corona project (a bathroom) into it.

I will see what I can about posting as though as though I have not signed an NDA I need to make sure it does anot annoy anyone down the line...

It is scary jumping into something like Unreal. I had done a few half-assed attempts in the past but once you start getting a basic result, it is very exciting.

4
Oddly enougj, I started doing the same thing yesterday.

What worked for me was not using CoronaPhysicalMaterial in my scene but the Legacy ones.

I find it easier to just use Unreal materials presets (especially for metal and glass).

Unreal has released about 500PBR materials (the Twinmotion collection) for free.

Download here: https://www.unrealengine.com/marketplace/en-US/product/twinmotion-materials

You will need to restart Unreal (and wait a long at the restart for shader compilation). I could not get glass exported from corona to show, I used the one from Unreal. Also, some of my lights only showed in Unreal when I changed the unit to candelas (they were imported in lumens) and from point lights to circle in the light setting.

Finally. Make sure that you check online how to disable "autoexposure" and "bloom" in your project settings (under render) to start with because autoexposure is evil at thi stage!

My findings after a few hours of playing with Unreal (from Corona).

Hope this help.




6
Hi

Does it achieve something? Are caustics generated by reflections already enabled by default? Thanks.

7
thank you.

I did mention that I have tried them. I got something that will do the job by tweaking some preset but this was hard wrok for some reason.

8
Thank you for you reply.

I do not have anything to show I am afraid because I have not saced my attempts. I was not happy with them.

This is what I have been sent by the designer for inspiration(see attached. do interiors). Something not too reflective, quite dull and dark yet with a brushed effect.

9
[Max] I need help! / Struggling with brushed brass material
« on: 2022-04-02, 20:22:53 »
Hi

I am trying to achieve a brushed brass effect (see attached) on a large surface (a fireplace) and I am finding it very challenging.

I have tried the various Corona materials library presets, CoronaPhysical materials presets and Siger shaders presets without much success.

I think the difficulty comes with the fact that what looks good on a small rounded piece does not look good on a large, flat surface.

Could anyone kindly recommend some settings?

Thank you

10
This sounds excellent. Will check it out.

Thank you.

11
[Max] General Discussion / Re: 4K Cache questions
« on: 2022-01-22, 02:59:43 »
Thank you for your replies.

12
Hi

Do you have any tips when rendering sheer curtains? I am not too worried about the curtains themselves (I used the Corona library preset) more about how they affect the scene. It used to be good practice with Mental Ray and Vray to render them separately and composite them in post.
Is light shining through sheer curtains affecting the scene negatively (noise etc...)?

I am happy to hear your tips on the subject.

Thank you.

13
[Max] General Discussion / Re: 4K Cache questions
« on: 2022-01-03, 07:19:28 »
Hi

One of the devs told me that one should use 4K cache because it is physically more accurate. However, it can lead to some problems in some specific settings and lead to black square artefacts in which case one should revert to UHD cache.

The artefacts are apparently very obvious and if one does not notice anything out of the ordinary, then it is all good...

14
Hi

4K crush seems to darken the image compare to UHD.

I was told that 4K was the recommended setting but it is not the default one (apparently. it can lead to some visual anomalies).

Any suggestions?

Thank you.

15
Thank you.

It is for an animation that has a "Product Design" type of lighting and it is challenging to get something nice.

Pages: [1] 2