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Messages - Jpjapers

Pages: [1] 2 3 ... 101
1
+1 but please do not limit this to displacement and bump. An option to use decal as any single map, would be greatly appreciated.

I agree. It would also be beneficial to have a slate node for a decal so you can add decals at certain points within layered materials.

2
Could this not be done by using a simple float controller in the slate editor thats connected to all of the materials?
This is how i usually control multiple materials spinners all at once.

3
Ive ran across a couple of instances where i want to add displacement or bump to a surface with a decal but i dont want it to affect the diffuse.
Is it possible to get some further checkboxes to filter out various elements, similar to the "replace base bump" button.

4
[Max] Feature Requests / Re: The most wanted feature?
« on: 2022-08-05, 12:05:27 »

When adopting, the second team has the benefit of seeing what worked out and what did not, and adjusting it accordingly.


I like this. I guess it makes sense for Corona implementation to often come second when youre looking for the streamlined approach then.

Just putting it out there...Its been seven years since the first post (that i can see) asking for the IR window size to be lockable. It was said at the time (2015) by Maru that it was already planned.
It irritates me and causes me to lose time on a daily basis waiting for a previously clean IR window to re-render itself after moving the window and having it undock itself and resize.

Can we PLEASE get this much needed feature in V9? At this point it has to be the most posted feature request on these forums.

5
[Max] Feature Requests / Re: The most wanted feature?
« on: 2022-07-22, 22:04:29 »

This can be done already with the Corona Volume material, switch to Inside Volume mode and a 3D noise can be fed into any of the channels - if you mean something else, please specify :)

Well...TIL about the 3D Noise map...

6
[Max] Feature Requests / Re: The most wanted feature?
« on: 2022-07-22, 16:49:47 »

Volumes are pretty limited in Corona actually.

Id love a method of varying the volume density in 3d to simulate uneven atmospherics.

7
[Max] Feature Requests / Re: The most wanted feature?
« on: 2022-07-21, 19:01:51 »
If possible could we see a 'Improved volumetrics' option?
Specifically render speed and previewing in IR as well as being able to render volumetrics from within a volume.

8
[Max] Feature Requests / Re: The most wanted feature?
« on: 2022-05-27, 17:13:30 »

Is it safe to switch in  the middle of long, loooonng projects? When I switched a couple of weeks ago, and then back to 7, there were issues with LUTs or something like that.

I havent had any issues yet but i dont use LUTs in the frame buffer often. I just have a big use case for decals where i was having to make alot of composite materials and layered materials to apply texture elements very frequently and the curvature map for applying wear/dirt.

9
[Max] Feature Requests / Decal modifier?
« on: 2022-05-26, 13:23:15 »
I don't know how big the use case would be but it would be useful in some situations to have a decal placement modifier to dictate where in the stack any decals applied to the object take place.

Ive ran across a couple of situations where ive wanted to apply decals to the object prior to animation or geometry-altering modifiers and had to revert to using layered materials because the decal is only applied to the top of the stack.

One example could be applying decals to objects prior to applying physics simulations like cloth sims or destruction.

Thanks!




10
[Max] Feature Requests / Re: The most wanted feature?
« on: 2022-05-26, 13:14:03 »
Reset votes since new version was released and new ideas were added.
You can check the tentative road map for the next version here: https://trello.com/b/EfPE4kPx/corona-tentative-road-map-3ds-max

Just want to say that V8 feels like one of the best version updates the team has put out. Curvature map and decals alone have saved me hours every single week since I updated. Thanks!

11
[Max] Daily Builds / Re: Corona Slicer Material playground!
« on: 2022-05-07, 21:36:21 »
Is there any future scope to have the slicer capping functionality added to the camera clipping settings in the corona camera? A Checkbox for capping would be useful for rendering orthographic elevations with the ortho projection camera.

Here is a working mock-up: open scene, select camera, run IR, activate camera clipping and cruise around. I misused the "show in viewport" checkbox to toggle slicer material on/off.


Good Luck

Oh Interesting! So it just works already just accidentally??

12
Thanks Tom. Good to know that it is happening and isn't going to be a vray specific feature

13
<Bump>

Havent seen this on the roadmap yet but given the recent branding changes and a more obvious merging etc im still wondering if we might see this integrated natively at some point in the near future?

14
[Max] I need help! / Re: Advice for 28K rendering issues
« on: 2022-04-23, 01:19:03 »
But viewing distance can require high res if needed, it all depends.

Just out of interest what situation might you need high res with a large viewing distance?

15
[Max] I need help! / Re: Advice for 28K rendering issues
« on: 2022-04-23, 01:17:12 »
Note
Quote
JETRIX LXiR320 
This roll to roll printer can print up to 2160 dpi maximum resolution of 3.2m edge to edge size with speeds from 36 sqm/hr up to 92 sqm/hr.
;)
example @ ~ 3:45
Not a valid vimeo URL

I did have much larger billboards in mind but yeah fair enough i hadnt considered things like high res art prints

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