Chaos Corona Forum

General Category => Gallery => Topic started by: Paul Jones on 2012-09-11, 22:57:06

Title: can you dig it?
Post by: Paul Jones on 2012-09-11, 22:57:06
First play about - frame of an animation, plenty to do still.
Title: Re: can you dig it?
Post by: Ondra on 2012-09-11, 23:35:07
I can't wait for the whole thing ;). Do you have a build with motion blur (that is, post-alpha2)/do you need motion blur?
Title: Re: can you dig it?
Post by: Javadevil on 2012-09-12, 05:00:02

Can't wait to see that animated.
Title: Re: can you dig it?
Post by: Paul Jones on 2012-09-17, 23:06:09
What settings would you experienced coronies use for this, path trace primary, hd cache secondary, but what for gi samples and passes? Just trying to shortcut my learning experience here ;-)
Title: Re: can you dig it?
Post by: Ludvik Koutny on 2012-09-17, 23:09:30
PT+PT as it is an exterior scenario...   8 GI samples... and measure how many passes it takes to get clean at given resolution. ;)
Title: Re: can you dig it?
Post by: Ondra on 2012-09-17, 23:10:45
and I believe the correct term is "Coronaut" :D
Title: Re: can you dig it?
Post by: Paul Jones on 2012-09-17, 23:39:01
Would it not render a wee bit faster with hd cache and produce a very similar result or am I asking for problems? Just lacking in render power and/or time here for the animation...
Title: Re: can you dig it?
Post by: Ondra on 2012-09-17, 23:43:55
It would flicker, so I would not recommend it for now. But you can try ;)
Title: Re: can you dig it?
Post by: Paul Jones on 2012-11-09, 00:20:53
A few smoothing errors, but boy does the fillet part of the shader work well :)

1080 in 1 min 37s good enough for anim with a little noise reduction
vray was much longer and looks crap - no fillet shader production ready
fr - slow as old boots for the blurry
Title: Re: can you dig it?
Post by: Ludvik Koutny on 2012-11-09, 08:47:57
Wheel material should be a little bit reflective ;) So it doesn't look like a burned out black hole in the image. And i would make sure not to use values lower than RGB 4 4 4. You can always add contrast in post, but you can not bring back detail that is not there out of render ;)
Title: Re: can you dig it?
Post by: Paul Jones on 2012-11-11, 12:19:22
Amends already done :) sorted out the bump maps in the paint shader, tyres sorted, now a bit of tweaking of the lighting - client very happy atm and so am I, faster renders then fr, mr or vray and better results - what's not to like?
Title: Re: can you dig it?
Post by: Sam75 on 2012-11-11, 13:50:53
Would it not render a wee bit faster with hd cache and produce a very similar result or am I asking for problems? Just lacking in render power and/or time here for the animation...

If nothing is moving (but the camera) you can save the hdcache and use it for the whole animation.

you ve been able to produce an animation or not yet ?
Title: Re: can you dig it?
Post by: Paul Jones on 2012-11-11, 18:46:02
Yeah, don a little animation with it, some tweaks to do to the motion still, will post tomorrow, going to run it tonight again.
Title: Re: can you dig it?
Post by: Paul Jones on 2012-11-12, 20:59:48
Recent fast render - 3 min on an i7 at 720, simple noise reduction in AE, yet to purchase Neat video, Scene has had more work since then, as white tyres look so wrong ;-)
Title: Re: can you dig it?
Post by: Ondra on 2012-11-12, 21:40:23
youtube the shit outta it ;)
Title: Re: can you dig it?
Post by: Paul Jones on 2012-11-12, 23:27:01
Will do when it's complete - need some soil in the bucket and a bit of movement. Will be even better when you have pflow support in corona :)