Do you think its possible the HDRI Environment I have as a background (with a purple sunset) is influencing this? Because I have turned off the Environment map and the trees work fine.
The environment shines through a colored opacity, so sure, disabling environment ( = black) will make the issue invisible, but it will reappear as soon as you change the background (even in post). It doesn't have anything to do with the issue (as explained above).
Unfortunately C isn't really feasible as I do a lot of Urban Design and need to have accurate plant species specified by Landscape Architects and theres no room for error or time consuming remapping. I could have over 10-20 species in a render and the focus is not really on the tips of trees lol.
Trusting a complete automatic material conversion sounds a lot like "room for error" ;) The fix won't make your plant less accurate than before - it's a fix - so it fixes the problem.
Do you know what the artifacts are as well?
Could have a lot of reasons, too high MSI, Reflections from sundisk etc.
There are a lot of topics considering noise here:
https://coronarenderer.freshdesk.com/support/homeI'm using Mental ray Exposure (this is what I'm most comfortable using) As theres no Corona Exclusive tool for exposure I'd love for there to be some kind of way to understand lighting settings.
At the moment I've chosen 10.5 on MR exposure, with a 0.3 light setting for daytime renders, and a setting of .15 for night renders.
But I am getting a fair bit of bleed on the wall textures which are super high res but not showing quite pixelated.
I don't know what happens if you do that, it's definitely not recommended, Corona has it's own exposure settings in the render settings dialog / Vfb
Last question. Is there a script to convert Photometric lights into Corona Lights?
The converter for 1.0 will have it