Glad we were able to help! As an aside, if ever this solution is unworkable, you can also do this - set the light to Direct Visibility disabled and give it the directionality, so it casts light into the scene but is not seen by the camera (may also need to disable visible in reflections / refractions too, depending on the scene). Then create some geometry to act as the visible light, use a Corona Light Material and set it to NOT emit light and be directly visible (and visible in reflections and refractions) with no directionality. Then you have the geometry visible to the camera without any directionality limitations, and an actual light to control illumination in the scene. Of course, the current solution is easiest in all cases where it works fine, since you don't then have a light and a light material to control and adjust :)