Well, in theory this wouldn't be a difficult thing to script. Maybe a rayswitch texture in the reflection slot would even be a bit more efficient (disabling reflections for glossy rays). The question is: isn't this a bit overkill? Or maybe it's slowing down everything in a way that it doesn't make sense anymore. And my biggest concern is that people will just do it every single time everywhere, no matter if they need it or not :D
[Edit] I actually see some potential here... reflective caustics are also going mad with uhd cache sometimes. See the image below. Left is normal, right is without caustics. The effect is a bit stronger than I thought.
« Last Edit: 2015-11-05, 19:40:52 by DeadClown »
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