Hi,
I saw in the changelog of the two latest daily builds that the way of bucket rendering is applied has been changed. can you elaborate more and shed some light on this matter?
so in the newest 30/03/2021 release, we always use a bucket of 32*32 to render after 5 passes of progressive render?
will this add room to improve the caustic solver speed?
Are not we get an option to change the bucket size to improve the rendering speed in different scenes? or any other option to change? even if not exposed in UI it would be great to have the option to set using maxscript.
and something not relevant to this topic but may not worth a new topic:
what "geometry min Instance Saving" does exactly? it has the default value of 50000. I could guess something but not sure so it would be better to ask.
Thanks in advance.