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Messages - scionik

Pages: 1 2 [3] 4 5 ... 13
31
I hope to see this checkbox filled in soon :)

32
[Max] Daily Builds / Re: CoronaDecals playground!
« on: 2022-01-20, 18:28:48 »
Include/exclude is already possible.
Thanks. I was confused by "exclude" button, but there is include option once you click it

Let me suggest another feature.
I use it to project satellite images of exact sizes and currently it just adjust proportions of the CoronaDecals, but it would be very useful to set real size (per pixel size)

+1 I like your idea

33
[Max] Daily Builds / Re: Corona Slicer Material playground!
« on: 2021-12-08, 06:29:33 »
So, if I understand correctly, we cannot leave the light calculation unchanged and the slicer cannot be used as a "complex plane for camera clipping", or I missed smth?

Yeah, I've had the same question.
Thanks to Ondra for the tip on how to do this.

34
Hey guys, any news about the new build with new toys? :)
We're working on it ;)

Thanks!
Can't wait, I love when daily builds are released. They're like new toys for me.

35
Hey guys, any news about the new build with new toys? :)

36
Good updates with decals and displacement, thanks.
Could you please add the Decal button to the Corona toolbar.

37
Hey guys, any news about Tone Mapping? :)

38
One more thing, it would be awesome to have a target for cdecol gizmo.

39
Wow! "Added cdecal object - projects a selected texture on any geometry"? I love it.
Thank you!

But could you please add the support to the "use real-world Scale" for maps in Mask source "From material" use?

40
Any chances there could be a "Ignore Legacy material" checkbox in the converter so the corona materials that comes from old scenes remains unchanged?

Yeah, please +1

41
Is Render to Texture broken with Corona?
Hi,
Please can you provide some more info? For example; what exactly is broken, Corona Version, 3ds Max version and if possible a scene demonstrating the issue.

3ds Max 2022, corona-7-3dsmax-daily-2021-05-20
It doesn't work with any simple scene

please see the link 

Thanks
Fixed in RC6 :)

Great. Thank you very much. Now works fine!

42
[Max] Daily Builds / Re: Aerial Perspective Playground !
« on: 2021-06-28, 17:58:36 »
It's not an interior effect tbh - for that, the full volumetric material (Global, or on an object) would be the correct solution. This one is definitely intended as the haze and aerial perspective seen across long distances while outdoors.

Yeah, got it, thank you.
But I had hoped this feature will work with all scene (it's so quick and lean result)

43
[Max] Daily Builds / Re: Aerial Perspective Playground !
« on: 2021-06-28, 12:05:35 »
I think you should rename Volume Effect to Snoop Dogg Effect, just kidding.
I'm not sure how to use this VE with interior scenes.

44
Yeah,thanks, I'll try in this night.
But... do you have any plans to fix BTT tool for the final release?

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