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Messages - scionik

Pages: [1] 2 3 ... 9
1
Hey! I do not see projections in the windows, except for the perspective of light sources. The sun is fine. Max 2022

Yeah, the same here, I've mentioned it last week after 2022 released.

2
There is a problem with the CoronaLight source in Max 2022 (2021 works fine).
It works fine, but not displays in a viewport at all.

3
Thank you for your reply. Looking forward to next build.

4
+1
I hope Corona is not dying slowly...

5
Just WOW. Let's play with it. Thank you!

6
Hi,

I have attached an image of it. Caustics has to be enabled for it to appear also.

Which version of Corona are you using? This rollout was added un the v6 daily builds.

Cheers,

Rowan

Installed the recent build, found it. Thank you very much.

7
Hi,
Where did I a mistake or where am I wrong? Why is caustics losing brightness depending on the resolution?
please see attached image for more details. thanks
Hi,

We are aware of this issue and it is something we would like to improve in the future.

For the time being, you can increase the caustics radius to help with this issue.
To do this you first need to enable the devel/debug mode (Render setup -> System -> System Settings -> Enable devel/debug mode)
And then navigate to the performance tab, where you should now see a new caustics solver rollout with some advanced parameters including radius.

Cheers,

Rowan

(Internal ID=566135445)

Thanks, but I can't find the  new caustics solver rollout

8
Hi,
Where did I a mistake or where am I wrong? Why is caustics losing brightness depending on the resolution?
please see attached image for more details. thanks

9
Sounds good, It's a long time for no daily builds

10
Could you please update the standalone MatterialLibrary file, please.

11
[Max] Daily Builds / Re: New bloom and glare playground!
« on: 2020-06-08, 10:51:57 »
Great stuff guys!  is this one based on vray's bloom and glare? or it's internal research from corona team alone?
Yes, it's based on the V-Ray bloom and glare and the UI is reworked Corona-style. :)

That's nice to share Corona Features to V-ray and V-ray to Corona. Eventually, everybody is so happy

12
[Max] Daily Builds / Re: New bloom and glare playground!
« on: 2020-06-05, 16:29:22 »
I guess I do something wrong but the checkbox is out of order

What do you mean "out of order"? You are not able to check the "Custom aperture" checkbox?

Sorry for the confusion.
And yes, I'm not able to check this checkbox.

There's a checkbox inside the camera rollout of render settings. If you opened a scene created prior to this daily build, you will need to uncheck this box in order to use the new effects.

Got it. Thank you very much

13
[Max] Daily Builds / Re: New bloom and glare playground!
« on: 2020-06-05, 16:02:19 »
I guess I do something wrong but the checkbox is out of order

What do you mean "out of order"? You are not able to check the "Custom aperture" checkbox?

Sorry for the confusion.
And yes, I'm not able to check this checkbox.

14
[Max] Daily Builds / Re: New bloom and glare playground!
« on: 2020-06-05, 13:56:30 »
I guess I do something wrong but the checkbox is out of order

15
[Max] Daily Builds / Re: New UVW Randomizer playground!
« on: 2020-06-03, 05:52:18 »
couldnt really get it to work with using real world size.... anyone else having this issue?

yeah, it doesn't work

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