1
[C4D] Daily Builds / Re: UDIMs cause crashe
« on: 2023-10-23, 14:05:35 »
Corona is still crashing, one thing that prevents it is setting the Max UDIM UV size in Corona bitmap shader to 10 and 2 instead of default 0,0
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
i had similar impressions, but somehow it solved it for me to set the same texture search paths as i had in r25. so it seems the search for some missing items took lot of ram and stalled my system quite.thank you Stefan, this worked for me, I had one path missing compared to r26, now it runs fine
also i had seen some hair material settings didn't transport right from r25 to r2023.
as it vanished then suddenly after solving the above, all that is only my guess, but maybe worth a try.
at least for me after some problems v10 runs fine now on 2023.2.1 also on huge scenes (3-4gb)
ok, in any case you have the asset browser with your personal textures and various objects?
Because for me the problem is that
Hi,
do you use materials with textures connected with Cinema4d's Assets Browser?