Author Topic: Render Elements output  (Read 7511 times)

2018-02-01, 09:16:56
Reply #15

3dboomerang

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sorry i didnt have time atm, it was urgent in the previous project, I ended up staying awake through the night managing the render elements, 20 RE for 10 CAMS, was so much fun...

i'll check this asap, right now i really dont have the time - grts

2018-02-23, 09:23:52
Reply #16

Daniel Schmidt

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You can even use the psd-manager trial for this purpose. The xxx format plugin is free to use.
NicolasC your loop actually runs too far, it should stop at (re.NumRenderElements() - 1).

Daniel Schmidt - psd-manager Developer

2018-02-23, 09:56:14
Reply #17

NicolasC

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NicolasC your loop actually runs too far, it should stop at (re.NumRenderElements() - 1).


Hi Dan :)

Sorry I don't follow you on that point ?
Nicolas Caplat
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2018-02-24, 05:09:06
Reply #18

Daniel Schmidt

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Sorry I don't follow you on that point ?
If you have just 1 render element you will call re.SetRenderElementFilename 2 times for example. No harm done here since SetRenderElementFilename seems to check the bounds, but if someone modifies/reuses the code then it could cause problems. This would be the fixed version:

re = maxOps.GetCurRenderElementMgr()
for i = 0 to re.NumRenderElements()-1  do re.SetRenderElementFilename i ".xxx"


2018-03-25, 15:25:14
Reply #19

3dboomerang

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yeah... using this script

http://www.scriptspot.com/3ds-max/scripts/render-elements-to-folders

would like to see it automated though