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Topics - Ben Kagiki

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[Scatter] I need help! / Light material vs self illumination
« on: 2023-07-01, 08:48:56 »
Hey team,
Requesting some clairification on what would be ideal to light an led strip around an electronic device. Light material or self illumination?
This is what i got from corona documentation:
1. (self illluniation)Controls the emission property of the material. Useful to create emissive surfaces like LED text, cellphone displays, etc.
2. (light material) The main purpose of the Corona Light Material is to illuminate the scene. The typical use case is light-emitting objects which have different shapes than the ones available in the Corona Light object (e.g. light bulbs, custom-shaped lights, curved LED strips).

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[C4D] General Discussion / SSS in rocks
« on: 2023-03-05, 09:01:06 »
Hey guys. There are two different looks im going for that requires SSS. 1. The rock with a localized sss effect. 2. General SSS to look like a glacier. Kindly assist on how to set the materials. I have attached the sample images below

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Is there a way to dock the corona renderer directly in c4d

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[C4D] General Discussion / Realistic sand/powder
« on: 2023-01-11, 12:23:14 »
Hey team,

I would like to have very realistic powder or sand and have animal footprints in the sand. Image is to be viewed very upclose

How should i go about this. I read in this forum of a post dated 2017 suggesting using actual geometry to replicate the particles.

I have attached a jpeg of the how i intended the sand/powder to look

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[C4D] General Discussion / Realistic snow on moss
« on: 2023-01-11, 12:16:56 »
Hey guys,
I would like to have a tree bark with moss/mold then have very realistic snow on the moss/mold.. making it seem to have three layers.i.e tree bark,moss, snow

I initially attempted to have the moss grow on the tree bark using corona hair material then tried to layer the snow on the moss using a layered material but my little experience in texturing proved poor results.

P.s The image is required to be upclose hence need more detail. i could have used Ludvik Koutny's very nice snow material or one from the material library but a closeup render did not yield the high details i was looking for.

Kindly advice on how to approach the issue

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