Author Topic: Sun Target moving  (Read 2818 times)

2024-01-05, 23:01:32
Reply #15

jorge9124

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Hello everyone, I have same problem with the sun
when we goint to have corona 11(hotfix1)?
thank you

2024-01-10, 14:07:01
Reply #16

Flavius

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A safe hotfix is URGENT imo. I have this problem in all my scenes, weirdly scenes made with Corona 10. It is impossible to render on the network because of this problem, not to mention rendering on rebus. I'm not sure is such a rare thing

2024-01-10, 14:16:26
Reply #17

TomG

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We agree - so long as all testing goes well with the proposed build, we hope to have this out as an 11 HF on Monday (so far there is the 12 daily that has the fix).
Tom Grimes | chaos-corona.com
Product Manager | contact us

2024-01-11, 11:20:48
Reply #18

Flavius

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We agree - so long as all testing goes well with the proposed build, we hope to have this out as an 11 HF on Monday (so far there is the 12 daily that has the fix).
Hi there Tom!

I'll wait for the hotfix, i'm a bit afraid of daily builds.
This has been one of the most weirdest bugs ever. Imagine, setting everything right in the scene, send it to network, result is shifted shadows. I was like, what in the woooooorld. Check animation keys, multiple suns etc. Reinstall Corona, curse ADSK to oblivion (as usual:)) ).

A workaround is to uncheck target from the sun. Then it's fine, it's how I do it until Hotfix

2024-01-11, 12:20:50
Reply #19

TomG

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We won't keep you waiting long for the HF :)
Tom Grimes | chaos-corona.com
Product Manager | contact us

2024-01-15, 12:31:24
Reply #20

rowmanns

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Hi,

This is fixed in v11 HF1. You can grab it here: https://forum.corona-renderer.com/index.php?topic=41809.0

Rowan
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