Chaos Corona Forum
General Category => Gallery => Topic started by: ragnakim on 2014-04-30, 16:54:37
-
Just testing glass + typical studio setup. this rendered very fast btw.
Next I'm going to render it with some wine. Any suggestions for the shader? I suppose the red color goes in to the refraction color, no?
cheers
www.kimfx.net
-
Absorbtion would be a bit more appropriate for wine closeup ;)
-
yes, for liquids ALWAYS use absorbtion
-
I did last year one job for a glass manufacture and this is what I come out with.. there´s no postpro, only raw render
-
Ok thx for the tip. Going to try in absorption then ;)
-
I did last year one job for a glass manufacture and this is what I come out with.. there´s no postpro, only raw render
that is a very cool render. I forgot to mention, but my render also as no post. Its a direct render.
-
[please correct me if I'm wrong!]
btw, correct workflow for liquids in glasses in Corona is to make the liquid geometry slightly overlap with the faces creating the container.
-
[please correct me if I'm wrong!]
btw, correct workflow for liquids in glasses in Corona is to make the liquid geometry slightly overlap with the faces creating the container.
I do it this way and always satisfied with result.. It look more natural to me than detaching geometry
-
[please correct me if I'm wrong!]
btw, correct workflow for liquids in glasses in Corona is to make the liquid geometry slightly overlap with the faces creating the container.
So, In corona this is the correct procedure?
-
[please correct me if I'm wrong!]
btw, correct workflow for liquids in glasses in Corona is to make the liquid geometry slightly overlap with the faces creating the container.
So, In corona this is the correct procedure?
yup
-
All good tips for newbs like me!
-
if you guys want. I can upload the scene for testing purposes