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Messages - Caue Rodrigues

Pages: 1 2 [3] 4 5 ... 13
31
Work in Progress/Tests / Crop
« on: 2016-09-06, 23:32:00 »
Hello there.

This is my latest project and I´d like to share a crop with you guys. Customer didn´t allow to share whole image yet.

32
Gallery / Re: Industrial Kitchen and Living Room
« on: 2016-08-15, 20:54:29 »
Very nice set Vinicius!

33
Gallery / Just a small place
« on: 2016-08-15, 19:34:05 »
Hello there,

I´d like to share a job that I did few months ago.

3ds max - corona - ps

34
Gallery / Re: Doimo kithcen
« on: 2016-08-02, 23:42:17 »
I really liked the last one. Good job!!

35
[Max] I need help! / Re: White outlines around obejcts
« on: 2016-08-02, 16:41:23 »
I used to render it using black BG


36
A rough solution, since that trees are so far from the camera, is use a noise map as mask between some textures or materials.
If you have forest pack installed there, you could try to use forest map too.

37
[Max] General Discussion / Re: Corona 1.3 Benchmark
« on: 2016-06-26, 15:19:14 »
Hello guys!!

I just got this error after few minutes running benchmark.

I already tried to re-instal Visual C++, but the error remains.

Thx!

38
That's exactly how adaptivity in Corona works too. You can add CSamplingInfo render element and see sampling distribution like in that FStorm video.

Thx romullus!!

p.s: nice and informative signature ;)



39
Hi, as already mentioned, adaptivity is not intended to speed up rendering. It just makes the noise distribution more uniform.
Here are some examples: https://coronarenderer.freshdesk.com/support/solutions/articles/12000004975
In the first example with the glasses you can see that the DOF areas got much better, but that's "at the cost of" some uniform areas which were slightly less noisy with adaptivity disabled.
In the last example you can see how much adaptivity changes when using denoising with it. Disabling adaptivity would sometimes lead to situations like this.

1.4 adaptivity is not infallible, but it is definitely better than no adaptivity at all.

Hello guys,

I would like to know what happens "under the hood" that adaptive system on Corona.
I don´t have technical knowlegement, but after watched a video that shows how adaptive works on Fstorm I thought they has different methods.
e.g fstorm´s sampling method stops to sampling areas that doesn´t need more sampling and keep focus just where it´s needed.
Corona´s sampling works that way too?

Thanks and sorry my english if it´s not clear enought.

Video:


40
How about render settings on both? Did you change something or used default settings?

41
[Max] General Discussion / Re: REBUS RenderFarm
« on: 2016-05-20, 19:24:14 »
Does Rebusfarm accept Corona 1.4?

42
Work in Progress/Tests / Re: trying to build up a scene
« on: 2016-03-22, 05:02:38 »
OMFG!!!!!

43
[Max] General Discussion / Re: REBUS RenderFarm
« on: 2016-03-18, 21:14:35 »
Multitexture map from CGSource is not suported yet?

Works very fine.

44
Gallery / Re: Pool House - 42mm Architecture
« on: 2016-03-18, 15:48:28 »
Hello Tiagão!!
Amazing job mate. Keep it up!!
Hug!

45
Gallery / Re: The Escalators - Live
« on: 2016-02-19, 13:59:13 »
Amazing! Congratulations Polymax.

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