Chaos Corona for 3ds Max > [Max] Daily Builds

Post-1.0 Daily builds changelog

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Ondra:
Getting very close to 1.4...

* Made falloff map evaluation much faster
* Hopefully crashed fixed with multiscatter + interactive
* The lower bound value of filtering blur in CoronaBitmap has been changed from 0 to 0.01
* Fixed regression bug in falloff map introduced in last daily build
* Adaptivity is recomputed at render end, so user sees actual noise level
* Misc UI tweaks
* Autosave now saves both tonemapped version and the usual raw version for resuming render

Ondra:
RC2 is out:

* Fixed crash when denoising extremely large images
* Upgraded material converter to v1.26
* CShading_Beauty denoise amount range changed to 0-1
* Fixed: noise level getting stuck when using adaptivity with denoising and render selected
* Fixed: noise level being reported differently for native vs. Corona region

Ondra:
1.4 RC3


* Fixed parsing of some scenes with forest pack taking too long
* Incorrect gamma warning is now displayed also for Normal Bump maps
* Fixed error popups for incompatible, but disabled baje render elements: https://corona-renderer.com/bugs/view.php?id=1798
* Fixed: Denoising blurring fireflies in some cases
* Added New warning that is shown when resuming render done without denoising while having denoising enabled (might cause denoising to work incorrectly)

Ondra:
1.4 RC4


* Fixed enable/disable submap button in Normal Bump map not working
* Fixed objects with zero scale rarely causing crashes https://forum.corona-renderer.com/index.php/topic,11778.0.html
* Speeded up noise calculation when render finishes
* Include/exclude mode is now always set to “exclude” when new object is created instead of sticking to the last used value: https://forum.corona-renderer.com/index.php/topic,10887.0.html
* Increased performance of viewport-displayed corona maps
* Fixed problems when one corona map is displayed on multiple objects https://forum.corona-renderer.com/index.php/topic,11426.0.html
* Fixed shading issues when using rounded corners + excluded geometry
* Further decreased parsing times in some specific scenes (forest pack)
* Wxwidgets asserts are now handled through our error reporting system
* Tweaked freezing controls for denosing/adaptivity based on render engine selected

Ondra:
1.4 RC5


* Renderstamp is no longer used in texture baking renders
* Fixed “System exception” when doing render to texture while interactive rendering is on. The baking still does not work though
* Bugfix in direct light solver for many lights
* Fixed random wxwidgets asserts in history tab
* Fixed default path handling for texture baking
* Fixed autosave .exrs not converting % placeholder to statistics
* Added offset and camera mode to velocity pass

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