Chaos Corona for 3ds Max > [Max] Daily Builds

CoronaPattern playground!

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aaouviz:

--- Quote from: Aram Avetisyan on 2024-12-11, 06:51:17 ---
--- Quote from: aaouviz on 2024-12-10, 14:51:26 ---Not sure if this has been discussed, but it'd be really good if the viewport behavior of objects with CoronaPattern applied is different.

If I click on an object with CoronaPattern applied and press Z (or zoom) to zoom on this object I get a zoom to BOTH the object and the pattern object.

Sometimes the pattern object is 1000's of units away from the object it is applied to and I cannot properly zoom. It's very frustrating behavior.

Food for thought. Thanks.

--- End quote ---

It has been in my mind since the very first implementation of pattern.
Unfortunately it is a 3ds Max limitation (how zoom to selected works) we can do nothing about.

--- End quote ---

Thanks for the reply.

Unfortunate!

Ok, another one for you; It seems when I have an object with CoronaPattern applied I can't properly do a 'crtl' drag and copy. It makes a dupe, but it doesn't place it where I want and it inactivates the 'Select and Move' tool.

See attached. Any thoughts if this can be fixed to expected behavior?

Thanks.

Aram Avetisyan:
The above is definitely a bug, thanks for bringing it up.

I reproduced it and it is reported now.
The solution is to select an object which does not have CoronaPatternMod applied, and then select object with pattern. The select and move will work fine afterwards.

(Report ID=CMAX-1430)

aaouviz:

--- Quote from: Aram Avetisyan on 2024-12-11, 14:20:26 ---The above is definitely a bug, thanks for bringing it up.

I reproduced it and it is reported now.
The solution is to select an object which does not have CoronaPatternMod applied, and then select object with pattern. The select and move will work fine afterwards.

(Report ID=CMAX-1430)

--- End quote ---

Excellent! Thank you :)

lupaz:

--- Quote from: maru on 2024-03-06, 16:35:22 ---Corona Pattern can now use the mapping channel of the base object, or the pattern node, OR BOTH. Why is this big news? Mainly because it was not possible before and it allows for creating things like carpets where each of the pattern nodes has its own texture (e.g. diffuse color, bump, or other property) and the base geometry has another one.

It's already available in the daily builds - https://forum.corona-renderer.com/index.php?topic=41598.0

It can be a bit tricky to set up, so I am attaching a sample scene.

--- End quote ---

Hi all,
I'm not sure I understand how this works. The texture for the base object with a uv channel of 3 is controlled by a uvw map with a uv channel 1 in my tests, while the second texture has a uv channel of 2 and it's controlled by the uv's of the pattern object, even when the actual uv channel is 1 as well. It's weird, no?

Aram Avetisyan:

--- Quote ---Hi all,
I'm not sure I understand how this works. The texture for the base object with a uv channel of 3 is controlled by a uvw map with a uv channel 1 in my tests, while the second texture has a uv channel of 2 and it's controlled by the uv's of the pattern object, even when the actual uv channel is 1 as well. It's weird, no?

--- End quote ---

Hi,

It is a bit confusing, indeed, but given the limitations of 3ds Max it was the only way to implement it. We tried to make this as clear as possible with the tooltip. Please find the technical information there, it should be enough to get it working. Let me know if you manage to do so.

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