Chaos Corona for 3ds Max > [Max] Daily Builds

CoronaPattern playground!

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Aram Avetisyan:

--- Quote from: Jens on 2024-09-06, 08:57:49 ---Is there a way to alternate "flip" the coronapattern on an object? I.e. the way floorgenerator plugin works where it can flip boards randomly. So every now and then, my panel would flip on x or y axis to give more randomization?

I found the rotate function and set increments, but it doesn't give the result i'm after. I'm trying to do something like these facade panels (attached). Could probably get the effect I want by dividing the object and flip the UV mapping in some areas, but it would be very tedious and loose the flexibility coronapattern offers.

Also, I can't seem to get the "auto-gen caps" function to do anything (example attached).

And I'm having issues with seems. The object it's "scattered on" is fully welded in the corner, but I still get this result (attached)

--- End quote ---

Hi,

Generating caps works just like as if you used slice, and then cap holes modifier. Maybe it is capping, but you have shell modifier and it caps just the shell/thickness part. If you have the patter as a volume (rather than as a sheet of metal), it should work.

For flow/integrity of the pattern - as probably you have different faces at the intersection, the "cut" at the corner is expected, unless you play around with the height and offset of pattern to make it invisible. Another option will be to make a little chamfer at the corner (to smooth the transition) and check the UVs of the chamfered part.

Hope this helps.

Jens:

--- Quote from: Aram Avetisyan on 2024-09-06, 09:48:08 ---
--- Quote from: Jens on 2024-09-06, 08:57:49 ---Is there a way to alternate "flip" the coronapattern on an object? I.e. the way floorgenerator plugin works where it can flip boards randomly. So every now and then, my panel would flip on x or y axis to give more randomization?

I found the rotate function and set increments, but it doesn't give the result i'm after. I'm trying to do something like these facade panels (attached). Could probably get the effect I want by dividing the object and flip the UV mapping in some areas, but it would be very tedious and loose the flexibility coronapattern offers.

Also, I can't seem to get the "auto-gen caps" function to do anything (example attached).

And I'm having issues with seems. The object it's "scattered on" is fully welded in the corner, but I still get this result (attached)

--- End quote ---

Hi,

Generating caps works just like as if you used slice, and then cap holes modifier. Maybe it is capping, but you have shell modifier and it caps just the shell/thickness part. If you have the patter as a volume (rather than as a sheet of metal), it should work.

For flow/integrity of the pattern - as probably you have different faces at the intersection, the "cut" at the corner is expected, unless you play around with the height and offset of pattern to make it invisible. Another option will be to make a little chamfer at the corner (to smooth the transition) and check the UVs of the chamfered part.

Hope this helps.

--- End quote ---

So it's recommended that the object we use pattern on, to have a thickness and not just be a single plane?

Good tip with chamfering the corner, will give that a go.

Aram Avetisyan:

--- Quote ---So it's recommended that the object we use pattern on, to have a thickness and not just be a single plane?

--- End quote ---

Not quite, maybe even the contrary. Remember the auto-caps are generated only when cropbox intersects the pattern node, other holes are not capped.
Having thickness on the base objects, thus, depends on the case.

aaouviz:
Not sure if this has been discussed, but it'd be really good if the viewport behavior of objects with CoronaPattern applied is different.

If I click on an object with CoronaPattern applied and press Z (or zoom) to zoom on this object I get a zoom to BOTH the object and the pattern object.

Sometimes the pattern object is 1000's of units away from the object it is applied to and I cannot properly zoom. It's very frustrating behavior.

Food for thought. Thanks.

Aram Avetisyan:

--- Quote from: aaouviz on 2024-12-10, 14:51:26 ---Not sure if this has been discussed, but it'd be really good if the viewport behavior of objects with CoronaPattern applied is different.

If I click on an object with CoronaPattern applied and press Z (or zoom) to zoom on this object I get a zoom to BOTH the object and the pattern object.

Sometimes the pattern object is 1000's of units away from the object it is applied to and I cannot properly zoom. It's very frustrating behavior.

Food for thought. Thanks.

--- End quote ---

It has been in my mind since the very first implementation of pattern.
Unfortunately it is a 3ds Max limitation (how zoom to selected works) we can do nothing about.

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